mmmagnetic
New member
- May 29, 2012
- 601
- 0
From the tables I´ve actually played long enough to form a solid opinion:
Easiest: Scared Stiff
Hardest: Fish Tales, Dr Dude
This being said, my enjoyment isn´t tied to the difficulty all that much. AFM is pretty easy to conquer, but it just moves so smoothly and bashing the saucers just simply never gets old to me. On the other hand, I´ve been kinda bored with Scared Stiff, it just loses something from being so easy. I still play it once in a while because the presentation is so superb (probably the most luxurious next to ToTAN and ToM), but everything just takes too long and there´s never a sense of danger.
On the other end of the spectrum, I really appreciate fast, tough games like Firepower (this one especially being a table where you just can NEVER relax even for a split second!), while Fish Tales or Dr Dude are just infuriating to me.
There is just this special magic to a good table that has shots that just feel right, organic and satisfying, and others where things are just awkward and obnoxious. Dr Dude in particular is just a hot mess (which is a shame, since I enjoy Elvira and the Party Monsters so much!).
Oh, man, and screw that spinner shot on Star Trek. For some reason I can NEVER get it right consistently. Same with Terminator 2. Steve Ritchie tables just seem to have the shots in weird places - or maybe I´m just unlucky
I also feel that table with fan layouts (that´s what they´re called, right? The ones with the shots just neatly side by side in front of you) like AFM, Monster Bash or MM tend to be more predictable compared to more erratic tables like TZ or Dr Dude. I used to drain a lot from the saucer shots in AFM, but after I got a feel for the angles I almost never lose balls that way. Other tables just throw me off so much that I never get really used to them.
Easiest: Scared Stiff
Hardest: Fish Tales, Dr Dude
This being said, my enjoyment isn´t tied to the difficulty all that much. AFM is pretty easy to conquer, but it just moves so smoothly and bashing the saucers just simply never gets old to me. On the other hand, I´ve been kinda bored with Scared Stiff, it just loses something from being so easy. I still play it once in a while because the presentation is so superb (probably the most luxurious next to ToTAN and ToM), but everything just takes too long and there´s never a sense of danger.
On the other end of the spectrum, I really appreciate fast, tough games like Firepower (this one especially being a table where you just can NEVER relax even for a split second!), while Fish Tales or Dr Dude are just infuriating to me.
There is just this special magic to a good table that has shots that just feel right, organic and satisfying, and others where things are just awkward and obnoxious. Dr Dude in particular is just a hot mess (which is a shame, since I enjoy Elvira and the Party Monsters so much!).
Oh, man, and screw that spinner shot on Star Trek. For some reason I can NEVER get it right consistently. Same with Terminator 2. Steve Ritchie tables just seem to have the shots in weird places - or maybe I´m just unlucky
I also feel that table with fan layouts (that´s what they´re called, right? The ones with the shots just neatly side by side in front of you) like AFM, Monster Bash or MM tend to be more predictable compared to more erratic tables like TZ or Dr Dude. I used to drain a lot from the saucer shots in AFM, but after I got a feel for the angles I almost never lose balls that way. Other tables just throw me off so much that I never get really used to them.
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