The Wolfman
New member
- Jul 2, 2012
- 55
- 0
I'd like to take this opportunity to thank you personally Mike (and ofcourse the rest of the staff) for all the hard work and for bringing this table into TPA. It's a dream coming true!
I'd like to take this opportunity to thank you personally Mike (and ofcourse the rest of the staff) for all the hard work and for bringing this table into TPA. It's a dream coming true!
Your welcome. Thanks for the support.
So the PC version will be just a console port ?? Shame.
Not quite...
Source assets are the same, but the output isn't. The textures are compressed for the consoles. On PC they won't be. So they will look cleaner. Also the consoles can only do 2xAA, on PC you should be able to do up to 16x depending on your GPU.
I'm also hoping to do more dynamic lighting on PC in the future.
I'm also hoping to do more dynamic lighting on PC in the future.
Now this isn't a complaint about the rendering of TPA, because the real table looks identical, but is the gap between the flippers on this table bigger than others?
Updated with new video!
Any update on getting the Mac version in line with the PC version?
Any update on getting the Mac version in line with the PC version?
Get ready for a million complaints about SDTM drains. I've only played one real life EATPM machine and it was heavy on SDTM drains as well. Looks pretty spot on to me. Can't wait to play it and find out for certain.