There have been several discussions about this before...while I agree it would be awesome, apparently it would cost FarSight a lot of time in retuning the tables once for each difficulty option. I had suggested a method to minimize this time by correcting physics issues in the first pass, saving the result as the "hard" table, and then tuning for difficulty in a second pass for the "easy" table, but I guess it's not that simple.Difficulty slider would be awesome
I guess it just goes to show how difficult it is to simulate gravity
Flippers in TPA may be longer than standard flippers, making it easier to prevent center drains. ST:TNG has the regulation 3" flippers, for instance, but the lower flippers in TPA's version of Twilight Zone are 3.2".
Are we sure this is actually true and not an illusion? If the camera angle and distance is not exactly the same, the flippers could appear to be different sizes when projected onto a 2D screen, even if they are physically the same size. Not saying this is the case...I don't have the meshes to make precise measurements. But it's something to consider.Flippers in TPA may be longer than standard flippers, making it easier to prevent center drains. ST:TNG has the regulation 3" flippers, for instance, but the lower flippers in TPA's version of Twilight Zone are 3.2".
Are we sure this is actually true and not an illusion? If the camera angle and distance is not exactly the same, the flippers could appear to be different sizes when projected onto a 2D screen, even if they are physically the same size. Not saying this is the case...I don't have the meshes to make precise measurements. But it's something to consider.
Not necessarily true if the camera angle changes. The ball is a sphere, meaning it will project to the same size at any camera angle so long as the distance is unchanged. But the flipper is (roughly) a line, and its projection onto the screen will change depending on angle. In the extreme case (camera in same z-plane as flipper and looking along its axis), the flipper will be smaller in terms of pixels than the ball.Well, the key is the matching of the ball size. The ball to flipper ratio should not change if they are all indeed 3" flippers.
Not necessarily true if the camera angle changes. The ball is a sphere, meaning it will project to the same size at any camera angle so long as the distance is unchanged. But the flipper is (roughly) a line, and its projection onto the screen will change depending on angle. In the extreme case (camera in same z-plane as flipper and looking along its axis), the flipper will be smaller in terms of pixels than the ball.
I've thought of that too. But the angles would have to be significantly different from each other to generate the amount of size discrepancy shown. I used the angles that I thought were the closest to each other.
Also, don't those TNG flippers just feel tiny to you? We have over 20 tables to choose from now, and the TNG flippers are the only ones that feel smaller than they should. Even the tables with the 2" flippers feel better to me.
It's funny though I never seem to drain much down the middle in strong, always that damn right outlane.
Finely tuned Twilight Zones, like the ones in recent papa tournament footage, have a near perfect kickout. Also, Funhouse.
Vids on Papa YouTube if you don't believe me. There's at least 3 recent that all have Twilight Zone. It's also two different machines, because they had to switch out one that had a bad diverter.
Also I can do a video myself and show how our local, beat to crap Twilight Zone also has a 100% reliable kickout.
The only thing they need to do is make them faster. AfM especially is noticeable how slow the kick out is.
There WAS a PAPA tournament video of Twilight Zone--not sure if it was recent, but I watched it in the past couple of months I think--where a dude waited for the bounceover from the kickout like everyone else, and it did NOT come to the flipper like he expected and he lost the ball. Even Bowen and the other announcer were surprised!
EDIT: Ah, found it, it was Derek Fugate's ball 2 in 2012 Pinburgh Group R's Round of 24. Ouch!