I will agree the jump rope is probably too easy. I assume its because TPA doesn't really do the z-axis physics well. The ball has never bounced and skipped in the game like it does in real life and it seems like any time the ball is in the air in this game it can be a bit "off."
This game is awesome! Plenty of things to do, challenging wizard goals, fun toys, no obvious TPA flaws/bugs. This ranks as my top #3 (MM, MA). Yeay!
Man is this table ever kicking my butt, pun intended. Missing a shot is almost a guaranteed drain, but it's tough to trap the ball on this table so I can't make real controlled shots. Bag's as much of a drain hazard as any other table's center-table toy. I also don't really know what to do when I do have it on the left flipper -- the ball lock seems to be the only real shot there. Dunno, it's just not clicking with me.
I like CPUB for an acronym better than TCP.
Draining all the time. Graphics are nice. But horrible to play
Draining all the time. Graphics are nice. But horrible to play
I've made peace with this table. There was some serious rage directed at my iPad for the incessant drains in the beginning.
It's an overall fun table with some interesting bits like wagering your score for a cash fight.
Still haven't completed the Ultimate Challenge yet.....
Just getting to it would be nice. The drain I hate the most is the left outlane, the ball can be going slow, but still travels in a straight line from right to left right above the bumpers into the lane. To me, very unrealistic.