suffocater
Member
- Apr 4, 2015
- 174
- 0
This thing is fun! Fast paced, good flow, good music, good callouts, I like the design, I like the whole thing.
I`m on board the choo-choo train !!! great table Cap.Solid table and a great sendoff to Steve Ritchie (before he came to Stern). Jump Ramp is surprisingly tough to make reliably and the flow of the game is really good, up there with Spider-Man and AC/DC. Best table of Season 5 so far, in my opinion
I just noticed that Michael Gottlieb is listed under the table's special thanks.
I know David Gottlieb and Alvin Gottlieb (Alvin G.). Who is Michael?
Could be him. According to the Internet Pinball Database, Michael is the son of Alvin.
As it seems he used to work "a little" in the Pinball biz. Concept & Design.
I think his father Alvin passed away in 2013.
Who? Michael? Ok, then he worked "a little" more in the biz.Senior Director, Game Development @ Bally Technologies.
Looks ok, but jeez,how obnoxious can you get? I didn't like the 90s when everything was EXXXXTREEEME! This table is everything Bill Hicks was disgusted with about amerikuh; loud, aggressive, garish.
Okay played it a bit.
My observations
1) it's way too hard to shoot the left ramp on the fly. i can make it at least 80% of the time in real life. it's a very wide ramp.
2) jump ramp is pretty hard. not a real problem.
3) skydive, track, and skull are ludicrously difficult to shoot on purpose. At least 50% of the tie i cna get a max skydive value in real life. i'm really lucky if i do it in TP, and omg, that skull is a hard shot. i could use advice on consistently shooting each shot.
4) is the flipper gap really that huge? feels like lightning flips all over again.
Okay played it a bit.
My observations
1) it's way too hard to shoot the left ramp on the fly. i can make it at least 80% of the time in real life. it's a very wide ramp.
2) jump ramp is pretty hard. not a real problem.
3) skydive, track, and skull are ludicrously difficult to shoot on purpose. At least 50% of the tie i cna get a max skydive value in real life. i'm really lucky if i do it in TP, and omg, that skull is a hard shot. i could use advice on consistently shooting each shot.
4) is the flipper gap really that huge? feels like lightning flips all over again.