How about you just launch the ball on a table we already have and don't activate the flippers. You now have a flipper-less table.
All 45 of them.
How about you just launch the ball on a table we already have and don't activate the flippers. You now have a flipper-less table.
All 45 of them.
Flippless are cool but they are not commercially viable. Funny enough, I think if farsight were to throw one in as a bonus, for free, some would play it, like it and appreciate it but many would probably complain "you worked on this instead of fixing x issue?!?"
The thing is the 'opportunity cost'.
How long would it take to make a bagatelle game? Without knowing a lot more about their processes, impossible to guess. But I wouldn't be surprised if it was several orders of magnitude quicker than a pinball table, because it's simple and generic.
So it probably isn't a question of a bagatelle game or a pinball table, but a pinball table or both. I'll take both - it's an important part of pinball history, after all.
Then you explain to them that it isn't a zero-sum thing
A significant part of the appeal of TPA is the variety of tables. There are loads of games with modern tables (admittedly few of this standard, especially modelling real tables, but nevertheless...), and few to no others where you get to play the different styles from different eras, and see the way pinball has evolved.
Capitalising on that strength can bring in more players, which means more revenue, and hopefully more bugfixes.