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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="relaxation" data-source="post: 257675" data-attributes="member: 5759"><p>Came across <a href="http://vjoystick.sourceforge.net/site/index.php/forum/5-Discussion/1151-using-the-ffb-callback-within-ahk-scripts" target="_blank">this which monitors when FFB happens in vJoy</a> [MENTION=5962]TerryRed[/MENTION] for AHK use</p><p></p><p>TerryRed wants those indicators to fire virtual keypresses <a href="http://digitalpinballfans.com/showthread.php/11767-DOF-cabinet-feedback-for-flipper-solenoids-and-RGB-lighting-now-available-for-TPA!?highlight=feedback" target="_blank">for his solenoids</a>, however [MENTION=6599]roccodimarco[/MENTION] perhaps you should use a button remapper like JoyToKey instead of x360ce and map for the games keyboard input and have a 360pad mounted inside.. games like TPA will take input from both keyboard and controller at the same time.</p><p></p><p>For instance, my original dualshock playstation controller is button mapped to keys but only their sticks are mapped via x360ce, so I have two nudge control schemes available to me, Stick & [WASD] D-Pad. #PCMASTERRACE</p><p></p><p>Now roccodimarco, JoyToKey has a 'profile for applications' feature so if you dont want those buttons acting like a keyboard all the time it's avoidable.</p><p></p><p>What I don't know is how to [exactly] hook up any of these rumble features to either of your arcade button microcontroller setups.</p></blockquote><p></p>
[QUOTE="relaxation, post: 257675, member: 5759"] Came across [url=http://vjoystick.sourceforge.net/site/index.php/forum/5-Discussion/1151-using-the-ffb-callback-within-ahk-scripts]this which monitors when FFB happens in vJoy[/url] [MENTION=5962]TerryRed[/MENTION] for AHK use TerryRed wants those indicators to fire virtual keypresses [url=http://digitalpinballfans.com/showthread.php/11767-DOF-cabinet-feedback-for-flipper-solenoids-and-RGB-lighting-now-available-for-TPA!?highlight=feedback]for his solenoids[/url], however [MENTION=6599]roccodimarco[/MENTION] perhaps you should use a button remapper like JoyToKey instead of x360ce and map for the games keyboard input and have a 360pad mounted inside.. games like TPA will take input from both keyboard and controller at the same time. For instance, my original dualshock playstation controller is button mapped to keys but only their sticks are mapped via x360ce, so I have two nudge control schemes available to me, Stick & [WASD] D-Pad. #PCMASTERRACE Now roccodimarco, JoyToKey has a 'profile for applications' feature so if you dont want those buttons acting like a keyboard all the time it's avoidable. What I don't know is how to [exactly] hook up any of these rumble features to either of your arcade button microcontroller setups. [/QUOTE]
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