Mark Miwurdz
New member
- Apr 7, 2012
- 684
- 0
What is the ****ing point?
Had to tilt to maybe force something to happen. Stuck on tilt screen. Who let these clowns develop a pinball game?
How about we don't resort to swearing and namecalling?
When this kind of thing has happened to me (on Ripley's, I think, which is an emulated table), the table software actually goes into ball-search mode. I think it'd be reasonable for TPA to assume a ball really has gotten stuck or gone missing if the table itself is in ball search: no need for a complex algorithm; the table devs have already done the hard part for you.
Of course, that strategy would depend on the table logic being emulated, which not all of them are. And it depends on whether it's easy for TPA to tell that the emulated software has gone into ball search.
Whoa. Bummer story Mark. I'm sure they'll look into this after reading this thread as that's quite a show stopper.
I actually suggested a method of dealing with this, but I don't think it got much traction the first time around:Whoa. Bummer story Mark. I'm sure they'll look into this after reading this thread as that's quite a show stopper.
Seriously? I've had it happen on multiple tables, multiple times, and I've played nowhere near thousands of games.The problem is that lost ball can be caused by many things. We recently had a lost ball happen (1st time myself or the engineer who saw it happen in 1000's of games).
I think it would still be worthwhile to implement some user-activated feature to reset the balls to a known state. As more tables are released, each will bring the possibility of obscure bugs that will be difficult to anticipate, reproduce and fix. Having some sort of "table recovery" option in place for use when unexpected weirdness occurs would lessen the impact of these bugs on players, even if we can't identify what causes a particular issue yet. I could see where this feature might be difficult to implement, as the ROM might get confused if (for example) balls were suddenly "reset" and disappeared from physical locks, but I think the idea at least worth looking into. Of course, I just play the tables, not develop them, so feel free to disregard me if I'm heading completely off base!The problem is that lost ball can be caused by many things. We recently had a lost ball happen (1st time myself or the engineer who saw it happen in 1000's of games). The issue he saw was that all the balls were "dead" (No longer in play, not in traps, etc), but the trough was missing a ball. I'm working out a way to fix this, and hopefully this is the problem people have seen.
If the ball is on the table, Call Attendent works unless the ball is colliding with the flipper, in the plunger area, or in a trap.
Like all bugs, it's nearly impossible to fix something until you can reproduce it.