timedragon
New member
- Sep 18, 2015
- 6
- 0
I joined this forum to report bugs in Funhouse. It was my favorite (real/physical) pinball table growing up, so now that I have it in my ps3 I play A LOT. I skimmed this table's forum and saw a few familiar bugs, but not as many as I expected to already have been reported. That said, I would like to just group all of my observed bugs here, and I apologize if they have already been reported, but they obviously haven't been fixed. Please excuse my lack of pinball lingo knowledge.
Bug #1: (I will go into depth on this one in particular) Ball shoots in random directions when it launches out of the Mystery Mirror return hole. Especially if two balls have entered the Mystery Mirror in a very short time frame, together. And by the way the first ball shoots out, it almost seems as if it is bouncing off the 2nd ball which on the real table would be located below it, but in the game it seems to interpret it on the same plane and it just veers off crazily and unpredictably towards the left flipper. I know there can be some odd occurrences on the on the real life table, but this is not ok. The ball should spit out of that hole EXACTLY the same way every time, no matter what. And sometimes when only one ball has entered the Mystery Mirror, the ball will shoot out of this hole more towards the left flipper instead of down to the right where it is supposed to hit and bounce over to the left one if desired.
(on a side note, I have witnessed something similar happen when a ball is traveling down the path to the 2nd plunger after hitting the big ramp, and another ball passed under it. That ball passing under the one above acted as it had just bounced off the one above, like it was struck by it on the base plane).
Bug #2: When ball is shot up the ramp to the left plunger, it frequently falls through the space between that area and the left flipper gutter(/alley?). Even happens sometimes when I am already securely launching in the left plunger fire line, as the ball falls back down if I did not reach the first of the three pointer finger slots.
Bug #3: Ball launch is unpredictable and yields random results. Specifically when I am trying for a skill shot, which requires the plunger handle to be pulled back maybe around 65-75% force, I will often have the ball hit the left side of the part where the painted wood section of the table turns into a metal ramp which takes the ball up to the left curve behind Rudy's head. The skill shot is already hard enough, but this happens A LOT to me. Then the ball just falls down into the right flipper lane. Also, sometimes I will attempt a full power ball launch and the ball will not even budge. Sometimes I will attempt around %80 ball launch and it will behave as if I just did around %10 - not even making it out of the gate.
Bug #4: Rudy Gulp sends ball straight to left gutter - immediate drain... SOMETIMES. Shouldn't a Rudy Gulp be passed back to us the EXACT same way every single time? Or is this sadistically intentional?? Also Rudy Hit yields random descent path results, but THAT is understandable for real life because he is not always hit with the same force. Which is why I stress that a Rudy Gulp return should ALWAYS be exactly the same descent.
Bug #5: Ball launch after Hidden Hallway shot (the one that brings the ball to pass by the upper left flipper) yields random path results. I know without a doubt because I have tried both holding the upper left flipper active and watched where the ball travels, or left it dormant and watched where the ball travels. There at least 4 varying paths the ball will take. And again, to me something like this should yield the EXACT same path every single time.
Possible Bug #6: I read that 6 Rudy Hits "lights the mystery mirror". Well, when I complete 6 Rudy Hits, nothing happens. Maybe I am missing something. But then, so is this guy who said the same thing about halfway down the page at his "3. Hit Rudy to light Mystery Mirror" goal point. http://www.gamefaqs.com/wii/938773-pinball-hall-of-fame-the-williams-collection/faqs/52466 : "3. Hit Rudy to light Mystery Mirror, leading to a lit Extra Ball. Every chance you get, hit Rudy in the mouth. This is supposed to light the Mystery Mirror, although in my experience it doesn't always work (could be a misunderstanding). Always shoot the Mystery Mirror when lit, since this is probably the easiest way to light the Extra Ball."
Perhaps I am being overly analytical? If what I have called a "bug" here was intentional, feel free to let me know. As it is now, I feel really frustrated by ball drains that to me look like glitches. This is the only pinball table I really care about, and I am EXTREMELY grateful that it has been recreated in digital but man it is really ruined by these problems. This is the only table I care about my score - all the other ones I play casually just trying to complete goals for the sake of completing them. I really love this table and I feel like I know it well - but I am haunted by glitches.
All that said, thanks FARSIGHT STUDIOS for bringing my favorite pinball table to my TV.
Sorry for the essay... Just trying to be thorough in hopes of helping to find fixes for what I have seen as bugs / glitches. Also, excuse me if bug reports are not supposed to include how the bugs make a player feel. This is my first time on this forum, or any forum for that matter, in a long time.
-TD
Bug #1: (I will go into depth on this one in particular) Ball shoots in random directions when it launches out of the Mystery Mirror return hole. Especially if two balls have entered the Mystery Mirror in a very short time frame, together. And by the way the first ball shoots out, it almost seems as if it is bouncing off the 2nd ball which on the real table would be located below it, but in the game it seems to interpret it on the same plane and it just veers off crazily and unpredictably towards the left flipper. I know there can be some odd occurrences on the on the real life table, but this is not ok. The ball should spit out of that hole EXACTLY the same way every time, no matter what. And sometimes when only one ball has entered the Mystery Mirror, the ball will shoot out of this hole more towards the left flipper instead of down to the right where it is supposed to hit and bounce over to the left one if desired.
(on a side note, I have witnessed something similar happen when a ball is traveling down the path to the 2nd plunger after hitting the big ramp, and another ball passed under it. That ball passing under the one above acted as it had just bounced off the one above, like it was struck by it on the base plane).
Bug #2: When ball is shot up the ramp to the left plunger, it frequently falls through the space between that area and the left flipper gutter(/alley?). Even happens sometimes when I am already securely launching in the left plunger fire line, as the ball falls back down if I did not reach the first of the three pointer finger slots.
Bug #3: Ball launch is unpredictable and yields random results. Specifically when I am trying for a skill shot, which requires the plunger handle to be pulled back maybe around 65-75% force, I will often have the ball hit the left side of the part where the painted wood section of the table turns into a metal ramp which takes the ball up to the left curve behind Rudy's head. The skill shot is already hard enough, but this happens A LOT to me. Then the ball just falls down into the right flipper lane. Also, sometimes I will attempt a full power ball launch and the ball will not even budge. Sometimes I will attempt around %80 ball launch and it will behave as if I just did around %10 - not even making it out of the gate.
Bug #4: Rudy Gulp sends ball straight to left gutter - immediate drain... SOMETIMES. Shouldn't a Rudy Gulp be passed back to us the EXACT same way every single time? Or is this sadistically intentional?? Also Rudy Hit yields random descent path results, but THAT is understandable for real life because he is not always hit with the same force. Which is why I stress that a Rudy Gulp return should ALWAYS be exactly the same descent.
Bug #5: Ball launch after Hidden Hallway shot (the one that brings the ball to pass by the upper left flipper) yields random path results. I know without a doubt because I have tried both holding the upper left flipper active and watched where the ball travels, or left it dormant and watched where the ball travels. There at least 4 varying paths the ball will take. And again, to me something like this should yield the EXACT same path every single time.
Possible Bug #6: I read that 6 Rudy Hits "lights the mystery mirror". Well, when I complete 6 Rudy Hits, nothing happens. Maybe I am missing something. But then, so is this guy who said the same thing about halfway down the page at his "3. Hit Rudy to light Mystery Mirror" goal point. http://www.gamefaqs.com/wii/938773-pinball-hall-of-fame-the-williams-collection/faqs/52466 : "3. Hit Rudy to light Mystery Mirror, leading to a lit Extra Ball. Every chance you get, hit Rudy in the mouth. This is supposed to light the Mystery Mirror, although in my experience it doesn't always work (could be a misunderstanding). Always shoot the Mystery Mirror when lit, since this is probably the easiest way to light the Extra Ball."
Perhaps I am being overly analytical? If what I have called a "bug" here was intentional, feel free to let me know. As it is now, I feel really frustrated by ball drains that to me look like glitches. This is the only pinball table I really care about, and I am EXTREMELY grateful that it has been recreated in digital but man it is really ruined by these problems. This is the only table I care about my score - all the other ones I play casually just trying to complete goals for the sake of completing them. I really love this table and I feel like I know it well - but I am haunted by glitches.
All that said, thanks FARSIGHT STUDIOS for bringing my favorite pinball table to my TV.
Sorry for the essay... Just trying to be thorough in hopes of helping to find fixes for what I have seen as bugs / glitches. Also, excuse me if bug reports are not supposed to include how the bugs make a player feel. This is my first time on this forum, or any forum for that matter, in a long time.
-TD