Only Totan is free (on most platforms). Had the lost ball bug on Centaur and Scared Stiff aswell.
TOTAN wasn't free for me, I paid for the my PA app, rather than downloading the free version.
Finally, is it too much to ask for rom emulation of older tables, like Black Knight, Firepower, and Gorgar? This was promised over two years ago from Bobby of Farsight and never delivered. These older tables still sell new digital copies to people all over the world every day, and are classics that deserve better! How hard can it be? It's not like were asking to completely rescript them from scratch, Space Shuttle , Flight 2000, Haunted House, and Centaur all have emulation and are from the same era more or less, so what's the issue?
All these fixes, IMO, do not require that much work for the most part. It's not like redoing the UI, which takes a ton of work, this is in most cases easy to implement stuff, how hard really can it be to give a better texture for a backglass? To fix an obvious bug like silver powerball on Twilight Zone, a visible ball under Playfield in Creature, or an invisible display in funhouse? Or art issues, like the lines on the pf in funhouse?
Thanks and chime in with you're own thoughts. Thank you for reading.
Same for me. But they made it free later on.
I can't comment on art issues, as I'm not an artist, nor do I run the art department. So I don't know the details in fixing those issues.
As for bugs, some are easy, some are really hard to fix. So I can't make any general statements about those.
I can explain the complication in Rom emulation for Black Hole, Black Knight and Gorgar, as I've worked on those a bit.
Black Knight I need some code from our emulation guy, Steve. We don't have a fully working System 7 chipset yet. And while yes, it is similar to System 7, 9, 11, etc. It's still a bit of work, and his time is limited. I'm not trying to blame Steve. It's not his fault. I haven't been bugging him for it cause both of our schedules are tight.
Gorgar, I have mostly finished. I still need to implement a few goals. Once I get those done and we test it, then I can release it. There are two major issues in switching to ROM emulation. 1. We have to redo all the goal detection. Sometimes this takes a few hours, sometimes way longer. 2. We need to re-extract all the audio and set it up. I'm not involved in this, but it seems to take a few days to even longer depending on issues that come up.
Black Hole, I worked a bit on this. Even though it is the same chipset as Haunted House, it took me days just to get it to eject a ball. I have it somewhat playing now, but again, it needs all the goals redone, as well as having all of the audio done.
I wanted to address this. I see many people suggest that a bug or change can't possible be hard.
Pinball Arcade is made up of roughly 12,000 source code files (100's of 1000's of lines of code), and over 101,000 art and data source files. It's quite a complicated system. Any single change can easily break something somewhere else you weren't expecting. So every change is complicated.
That said, we do value everyone's input. I don't think any developer really wants a product out with bugs. Even though it is nearly impossible to make something completely bug free.
I'm most worried about the game killing bugs. Lost balls on TOTAN and Ripley's, the stuck-ball lock bugs on Black Hole and Black Knight, the cannonball run camera lock on CV, the upper flipper stuck ball when ending LITZ. I wish I could fully play these tables but it's not worth my time (well I play TZ anyway) knowing odds are it will be wiped out by these bugs.
I understand the lost balls are very difficult to reproduce and isolate, but man, just give us a way to fix it when it does happen. The program has to know it's no longer moving any balls around the table, why can't it just put a new one into the plunger? Or at the very least, give us an option to quit and submit the current score rather than losing it entirely.
I'm very sorry for every insinuating that adding rom emulation was easy. I totally did not take into account that standard and wizard goals would need to be recoded (duh!), I didn't fully understand the nature of the work. I appologize.
I am not too concerned about bugs right now. I am most concerned that the end of Season 3 will be the end of TPA, as I believe will be the case, and therefore I am trying to figure out how to encourage that the final tables be the best choices, which isn't really possible.
I think the tone of this group will be much changed if/when TPA development ends in August .
I think we the buyers should get a free table download for supporting the initial release.
Where did you get the idea Season 3 is the end? We have plans for Season 4 and 5 at the very minimum. Unless in August suddenly everyone who likes Pinball will no longer like it for some reason.
Mike, can you answer a question for me?
How difficult would it be to implement a high res texture pack for platforms that can handle it, like ps4 and PC?
Assuming you guys already have higher res scans on file.
I remember in the old documentary you guys did back in 2012, I remember someone saying they scan stuff in at very high resolution, then downscale it for each platform.
With that said I would think, -maybe- it might require some backglasses to be rescanned. Scared Stiff is a photograph: we know this because you can see the key has been left in on the backglass texture (see page 1 of this thread).
Thanks
Where did you get the idea Season 3 is the end? We have plans for Season 4 and 5 at the very minimum. Unless in August suddenly everyone who likes Pinball will no longer like it for some reason.
Why do you think the end is near?
As for artwork. To me, it boils down to backglasses.