I thought the carpet physics were a little off.
Never thought I'd see people complain that the console versions don't look like the iOS version rather than vice versa.
I think I know what Wadey's referring to... I agree the tables look much sharper, more detailed, more textures and such on the console. But the 360 right out of the bag had inferior lighting to the PS3 version that was to be implemented with the updates. It's also got extreme overly-bright lights on the tables that kind of wash out any table detail when they are lit. In this case it's not the ambient lighting, it's the lights on the table that ruin the presentation.
If we could see the game on the actual 360 that FarSight uses for development, it would look a lot better. Remember, we're locked out of 3 months' worth of improvements until Microsoft gets off its arse and approves the updates and DLC.My brother had never played TPA before. I showed him the 360 version first, then the PS3 version and he couldn't believe how much better the PS3 version looked. He's going to college for coding, and he thought it was really weird when I told him that the 360 was their main platform for development. It is a bit of a head scratcher for sure.
I thought the carpet physics were a little off.
My brother had never played TPA before. I showed him the 360 version first, then the PS3 version and he couldn't believe how much better the PS3 version looked. He's going to college for coding, and he thought it was really weird when I told him that the 360 was their main platform for development. It is a bit of a head scratcher for sure.
Never thought I'd see people complain that the console versions don't look like the iOS version rather than vice versa.
If we could see the game on the actual 360 that FarSight uses for development, it would look a lot better. Remember, we're locked out of 3 months' worth of improvements until Microsoft gets off its arse and approves the updates and DLC.
Mike said his main platform of development was the 360, not the entire company's.
The initial PS3 was released a month (or 2?) after the 360, that would explain why the ps3version would better looking, even if 360 is leading.
And yea, thats the quote I was looking for, indeed it looks like gameplay/enginewise the 360 is leading and every other version is optimized afterwards (and the lightning on ps3 was part of that optimization).
Mike's post there should be spammed each time people complain 360 is being treated by FS as the console with the least priority.