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Ghostbusters!
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<blockquote data-quote="karl" data-source="post: 235650" data-attributes="member: 465"><p>The faces on the translite looks really strange (and not so good) </p><p></p><p>The rest of the artwork looks fantastic. PS! Same guy who did Magic Girl.</p><p></p><p>I am a bit worried about the right ramp on the pro. The multifunction ramp can be a hit or miss. The Le/premium ramp config looks great, though and might be reason enough to go Premium</p><p></p><p>PS! The slimer is not the same on pro and Premium. It will move sideways to block more shots (4, I think it was) on the premium. On Pro it just stays in the same place and moves down when you can smash it.</p><p></p><p>Really curios about the slingshots on the premium/Le. They are not normal slingshots. Using magnets instead of coils (think Twilight zone mini playfield but software controllable) </p><p></p><p>If they can also work like ordinary slingshots with the magnets activated only in certain modes, it will be fun, but magnetic action all the time might be a bit too much and unusual?</p><p></p><p>This is a John Trudeau game and he is not afraid to take risks, unlike some other designers. Looks like this will be a winner for him. Really interesting layout, but I will have to see it in action before I buy. The biggest problem for me with Mustang was how it played. The flippers was steeper than normal. Combined with a large flipper gap, it made for some unusual flipper physics that I never could get used to.</p><p></p><p>Love the idea of a ramp that actually goes under the playfield on the Premium/LE. Mini version of pinball 2000 hologram can also be a really cool gadget </p><p></p><p>All in all, Ghostbusters looks like a very promising design and I am really looking forward to checking it out. The more I see that playfield, the more I want one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="karl, post: 235650, member: 465"] The faces on the translite looks really strange (and not so good) The rest of the artwork looks fantastic. PS! Same guy who did Magic Girl. I am a bit worried about the right ramp on the pro. The multifunction ramp can be a hit or miss. The Le/premium ramp config looks great, though and might be reason enough to go Premium PS! The slimer is not the same on pro and Premium. It will move sideways to block more shots (4, I think it was) on the premium. On Pro it just stays in the same place and moves down when you can smash it. Really curios about the slingshots on the premium/Le. They are not normal slingshots. Using magnets instead of coils (think Twilight zone mini playfield but software controllable) If they can also work like ordinary slingshots with the magnets activated only in certain modes, it will be fun, but magnetic action all the time might be a bit too much and unusual? This is a John Trudeau game and he is not afraid to take risks, unlike some other designers. Looks like this will be a winner for him. Really interesting layout, but I will have to see it in action before I buy. The biggest problem for me with Mustang was how it played. The flippers was steeper than normal. Combined with a large flipper gap, it made for some unusual flipper physics that I never could get used to. Love the idea of a ramp that actually goes under the playfield on the Premium/LE. Mini version of pinball 2000 hologram can also be a really cool gadget All in all, Ghostbusters looks like a very promising design and I am really looking forward to checking it out. The more I see that playfield, the more I want one :) [/QUOTE]
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