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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Head to head options
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<blockquote data-quote="Spork98765" data-source="post: 234394" data-attributes="member: 5544"><p>That's assuming the upcoming head to head is the same as the proof of concept head to head that was alpha'ed on Android back when Ryan Routon still worked for FarSight.</p><p></p><p>RE Snorzel's fear of long game times: With how it worked in the alpha/proof of concept was a limited time game. Much like the old 5 minute races in IRC; if any one remembers those. In the alpha you played AFM against the first open player in the lobby. I can't remember if you knew who you were playing against. You played until time ran out, or you lost all your balls. The player with the highest score at the end of the allotted time "won". It was very simple, no extra UI, no seeing the other players progress, or score in real time.</p><p></p><p>AFAIK there hasn't been any new info about how, or what the Head to Head mode will actually entail, especially with the upcoming release of AGSB. Maybe we all have a screw loose on this topic though ...</p></blockquote><p></p>
[QUOTE="Spork98765, post: 234394, member: 5544"] That's assuming the upcoming head to head is the same as the proof of concept head to head that was alpha'ed on Android back when Ryan Routon still worked for FarSight. RE Snorzel's fear of long game times: With how it worked in the alpha/proof of concept was a limited time game. Much like the old 5 minute races in IRC; if any one remembers those. In the alpha you played AFM against the first open player in the lobby. I can't remember if you knew who you were playing against. You played until time ran out, or you lost all your balls. The player with the highest score at the end of the allotted time "won". It was very simple, no extra UI, no seeing the other players progress, or score in real time. AFAIK there hasn't been any new info about how, or what the Head to Head mode will actually entail, especially with the upcoming release of AGSB. Maybe we all have a screw loose on this topic though ... [/QUOTE]
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