T2 (and fish tales as well) suffer from unusual acceleration coming off the ramps, and that's whats messing up the flow.
These world class 'flow' players ? Got any names and (ideally) videos?
watch some of andrei massenkoff's PAPA videos, he barely stops the ball, and he was the best in the wold
at one point ^_^.
edit: sori cant post videos from my vita. but they are there on youtube.
http://www.youtube.com/watch?v=tsZNNdNqlkM
Second result on youtube. He uses trapping often and is skilled at it. Not that good an example.
Postedup- I share your love of flow. Especially centaur. One of my favs. I've been playing it just about every breaktime I get. I felt the same way about how catching seems boring/easy. Don't get me wrong, but catching and lining up your shot can be just as fun, granted.. I like to judge my shot when it's coming back down from the inlane. That's great n all but I've come to learn that cradling is necessary and has nothing to do with t
he challenge of jottings balls at high speed (pun intended). You seem to be crushing it with flow. Nice centaur high score, but let me at this...
If we are going with the music comparison... (Any preference works for that individual person) I listen to exclusively instrumentals. Don't need voices as I do not feel the need to 'sing along'. BUT even though that works for me, I am not going to discount the talent of such artists like, Elvis, Johnny cash, the list could go on. Hell, I've even given country a chance lately. The point I'm making is to keep an open mind. As far as the challenge, well it was quite a challenge to get me to even listen to country since I only listen to breakbeat, like 'the prodigy'. They are all just avenues to get to the same goal (wizard goal). Keep in mind also that there is some gray area between flow/catch, meaning.. You can still have flow while slightly catching
Like most, the drop-catch is a tool I use. I don't consider it a style of play. You say you don't want an underhand pitch, you want the nastiest, hardest slider/curve out there, but let me ask you this: do you drive on the interstate like you do in a residential neighborhood? Do you come screeching out of your driveway, tires smoking, then hit the brakes only to accelerate to a stop sign/red light, then hit the brakes again? In pinball, like driving, I'm aware of my surroundings. I'm watching the lanes (in both). I'm looking for instances of scoring. I'm looking at angles. Do I drop that target, and if so, where will the ball go next? Where is my best return for my shot? Can you honestly say that not catching the ball, not using a tool, makes for a better experience? I can't. In my second favorite experience, not using technique makes for a short game.
Just like pinball.
PS. For what it's worth, I value the design in flow tables a lot more, too. Catch-and-flip machines often feel a lot more random in their design than flow tables, and a good flow table just feels right. Cases in point: High Speed, Star Trek, AC/DC and especially No Fear. My god, that game is the Michaelangelo of flow games.
thanks for that, very helpful. tho i havent played adams family in ages. i cant find one around me and have a hard time
finding A pinball table. but i agree with you guys, its good to know and get good at both. plus ive noticed that the trajectory for a lot of pinball tables are off when playing flow. the game isnt perfect. TZ seemed "ok", but its a ways away from accurate, imo, playing flow. still doable i think, tho.
I like the way you think. I also love Rollergames, and when I recently played No Fear I came up with this similie: No Fear is to the 90s as what Rollergames is to the 80s. Both extremely camp (in their own way) and stereotypical of ultra-mainstream teenage media (if that makes sense).+1 to this, very well stated. Man I miss No Fear, haven't see one on location to play in at least 12 years, and all the big places like the Vegas PHOF and Silverball Museum and Modern Pinball NYC don't have it.
Stern Star Trek is a bit more catchy than it seems at first. You'll do better making aimed shots at the center drop target in particular.
But then you have machines that strike a middle ground, and probably not coincidentally sit on top in that rankings thread. AFM, MM, MB, and TOM all do this. All mix all three ways of ball control: some nice flowy shots from the ramps, some flipper-aimed kickouts, and one big target that leaves the ball bouncing around in play uncontrolled. All of these machines don't force you into a playing style but let you do whatever you like best, and that's probably why they're so broadly loved.