Theater of Magic does in real life. I want to say one of the others might but I can't remember for certain.
A "buy-in" means, you buy extra balls during your play - almost like "continue" at an arcade machine - this means, as long as you throw money in you can play and this means - you need to differ between a "regular-3-ball" score and a "buy-in" score to keep it fair.
STTNG not only enables it, but there is a complex ranking system built around it,
A "buy-in" means, you buy extra balls during a game - like "continue" at an arcade machine - this means, as long as you throw money in you keep playing - and this means - you need to differ between a "regular-3-ball" score and a "buy-in" score to keep it fair (because normaly you make more points with 20 balls than someone using only 3 balls).
And an infuriating sound sample: Marina Sirtis as Counselor Troi saying "I'm sensing you want to continue."
This never interested me since I was never keeping score, but with the TPA goals, I would love this feature. Just give me that one extra ball so I can start that Ringmaster Battle darnit.
Went through a few WPC manuals, it seems to vary a bit from game to game:Most often the machines limit you to 1-3 extra balls. The only exception I can think of is the VP version of BBB, which allows you to continue as many times as you like, as long as you're willing to pay. Not sure if this is the case on the real machine.
Totally agree with you on this: they're called "Wizard Goals" for a reasonI would hope that, if they ever bring this feature, they disqualify you from getting any goals if you use it. Not nearly as much of an accomplishment if you're allowed to tack extra balls onto the end of your game. I totally understand the temptation (I nearly threw my controller through the screen when I was one Illusion away from the Grand Finale the first time and I drained) but it's so satisfying when you finally pull it off. Anything that would make that easier would really cheapen it, IMHO.
Totally agree with you on this: they're called "Wizard Goals" for a reason
STTNG is the only game where I feel the buy-ins are essential to your enjoyment of it. Setting it to 5-ball play is the other option (which is what I usually set my STTNG to, with buy-ins disabled). As has already been stated, the buy-in games get their own high score. I wonder if buy-ins enabled will be one of the STTNG kickstarter rewards?
Is there a difference between a 3-ball 1billion and a 3 regular + 3 buy-in 1billion? Yes. The leaderboards should reflect that, I think.
But I, for one' wish I had a bunch more cheat options than I do with these tables. Why should I ever lose a ball to the outlanes without having touched it again? On a pay-per-play arcade machine, I get it. But on what is essentially MY personal copy of ToM? I'd like to be able to play without the arcade's "screw you, quarter-boy" ghost hanging over my shoulder for once. And not everyone is good enough to clear a table's wizard goals. Why shouldn't I be able to turn off tilt in a game I've paid for?
Again, having 100%'ed Williams PHoF, I get the idea of accomplishment. But to not offer cheats or buy-ins or alterations is to ignore parts of the audience, IMHO.
I'm no programmer but perhaps somebody would be so kind to explain why Virtual Pinball has fully emulated tables and you can tweak the operator's menu as much as you like. So how come it's so hard for Farsight? Besides that, the PHOF tables and probably TPA ones too are much easier than in real life. Guess I'm not the only one been humiliated by a real MM after playing it on a console. Anyway, all this " We want our videogame version to play exactly the same as the table played when it was new" is nothing more than a sales pitch for the casuals. Congrats for selling in the thousands Farsight, but you should tell it like it is. It's a recreation, not emulation.