And that's what I meant about consistency. The ramps on Funhouse are transparent. So if they could do it for that table, CFtBL and mostly too for Canyon, why not for Gofers? The same with camera angles: every table seems to have a different "camera 1" position. I just don't get it.
That said, when they get it right (as with Funhouse) TPA is the best pinball simulation ever.
You know I couldn't agree more.
Gofers is the most jarring. It literally ruins the entire tables playability. If the ball goes anywhere near the outlanes, it's like "uhh wut do I do" because you can't see to even make a call. Same with the upper flipper: what the hell am I even shooting at? The ramps were made transparent for a very, very good reason in real life Gofers...
There is literally no excuse for making transparent ramps opaque. I've heard a Farsight employee is quoted saying that it's a hardware issue... Yeah right. Pull up Arabian Nights, a launch table, and it has very huge, very transparent ramps.
I also want to mention that I brought this up a long time ago with Gofers. Jeff actually argued with me that he's in favor of it and that it adds to the table. No body really came to back me up and it's never been brought up or mentioned ever again. I would like to see it brought up to Bobby in the next questions segment. So if you guys feel the same then definitely continue to make noise about it and I'll certainly back you guys up.
Bottom line even if you like opaque ramps (I can't imagine why anyone would, especially when they obstruct gameplay), the original tables have transparent ramps, so there's no argument. Filling them in makes the table less authentic, period.
Also appologies for all this editing and deleting old posts. Trying to conduct clear thoughts while struggling with editing posts from an Iphone is quite a chore. On PC now so I can actually get this done sheesh
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