The differences in those 2 screenshots are minimal and what you see there is the infamous -for many years- lacking of proper Anti-aliasing (no MSAA or SSAA iirc) in the Unreal Engine 4. You can enforce more sharpness and colour warmth through your GPU control panel if you want it to look like that in FX3.
Notice also the lack of reflection on the table sides. In fact it's pretty dissapointing what I see there, I would expect way more fidelity, detail, HDR lighting, including a different playing environment for FX but we see here the same lounge, so it is pretty obvious again that the only reason they 've gone to Timmy's Store was to get the dosh upfront and milk existing customers, while playing Timmy's exclusivity game of cannibalizing the market rather than competing. The minor differences and same version ported in another engine is one more reason not to get it on the Timmy's Store. Not that I would do anyway, I'm done with Zen, these days I only support Zaccaria/Magic Pixel and I play Williams/Bally exclusively in VPX.
Notice also the lack of reflection on the table sides. In fact it's pretty dissapointing what I see there, I would expect way more fidelity, detail, HDR lighting, including a different playing environment for FX but we see here the same lounge, so it is pretty obvious again that the only reason they 've gone to Timmy's Store was to get the dosh upfront and milk existing customers, while playing Timmy's exclusivity game of cannibalizing the market rather than competing. The minor differences and same version ported in another engine is one more reason not to get it on the Timmy's Store. Not that I would do anyway, I'm done with Zen, these days I only support Zaccaria/Magic Pixel and I play Williams/Bally exclusively in VPX.
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