R
Rhandos
Guest
Title Bug: Left Thumbstick doesn't work when navigating the menus
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: Left thumbstick should move the menu "cursor" or the table selection up and down, navigate through menus et al.
Actual Result: Only the d-pad works after some ignored input
Comment: Navigation via thumbstick should be added
Title Bug: Hide the mouse cursor when a controller is plugged in and controller input is received
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: Game should recognize the controller and hide the mouse cursor
Actual Result: The cursor stays visible in the middle of the screen like a fly on the wall, forcing one to get up and move the mouse into a corner
Comment: It's cosmetic but kinda annoying because the cursor is in the way and the mouse is often not accessible when you're on the couch with the controller
Title Bug: Controller navigation doesn't work in goal menus
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: One should be able to navigate and select the standard and wizard goals to see the instructions, either via d-pad or via thumbstick
Actual Result: Pushing the d-pad triggers the selection sounds, but no cursor is shown. Pressing A does nothing. The only thing that works is pressing B to exit the goals menu
Comment: Make the goals menu navigatable via controller
Title Bug: Controller input is completely ignored after a finished game on any table menu screen
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 5%
Expected Result: Controller continues working
Actual Result: A, B and d-pad are ignored, one has to use the mouse to back out via the "back" button. Input works again on the table select menu
Comment: I'm not yet sure how to reproduce this, but after a few games on a table and waiting for the match animation to finish, the controller input is ignored on the table start screen, forcing you to back out via mouse to the table select menu.
Title Bug: Show 360 buttons on UI when 360 controller is plugged in
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: The game UI should include controller navigation help, for example "A - select / B - back" / Thumbstick - select" depending on the menu one is one. Display should switch when controller input is detected.
Actual Result: The UI doesn't change no matter if one uses mouse/keyboard or a 360 controller.
Comment: I think those art assets already exist in the 360 version of the game...?
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: Left thumbstick should move the menu "cursor" or the table selection up and down, navigate through menus et al.
Actual Result: Only the d-pad works after some ignored input
Comment: Navigation via thumbstick should be added
Title Bug: Hide the mouse cursor when a controller is plugged in and controller input is received
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: Game should recognize the controller and hide the mouse cursor
Actual Result: The cursor stays visible in the middle of the screen like a fly on the wall, forcing one to get up and move the mouse into a corner
Comment: It's cosmetic but kinda annoying because the cursor is in the way and the mouse is often not accessible when you're on the couch with the controller
Title Bug: Controller navigation doesn't work in goal menus
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: One should be able to navigate and select the standard and wizard goals to see the instructions, either via d-pad or via thumbstick
Actual Result: Pushing the d-pad triggers the selection sounds, but no cursor is shown. Pressing A does nothing. The only thing that works is pressing B to exit the goals menu
Comment: Make the goals menu navigatable via controller
Title Bug: Controller input is completely ignored after a finished game on any table menu screen
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 5%
Expected Result: Controller continues working
Actual Result: A, B and d-pad are ignored, one has to use the mouse to back out via the "back" button. Input works again on the table select menu
Comment: I'm not yet sure how to reproduce this, but after a few games on a table and waiting for the match animation to finish, the controller input is ignored on the table start screen, forcing you to back out via mouse to the table select menu.
Title Bug: Show 360 buttons on UI when 360 controller is plugged in
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.
Display Mode: Full Screen
Display Resolution: 1920x1080
Frequency of Occurrence: 100%
Expected Result: The game UI should include controller navigation help, for example "A - select / B - back" / Thumbstick - select" depending on the menu one is one. Display should switch when controller input is detected.
Actual Result: The UI doesn't change no matter if one uses mouse/keyboard or a 360 controller.
Comment: I think those art assets already exist in the 360 version of the game...?
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