kinggo
Active member
- Feb 9, 2014
- 1,024
- 0
+1• All four cameras in both portrait and landscape views need to be re-adjusted.
on my tab the only barely useful camera is #3, the one I never use on any other table.
+1• All four cameras in both portrait and landscape views need to be re-adjusted.
Every time I plunge, I end up in the hole for the Gunfight. I watched some Youtube videos and I saw many plunger shots not stopping at the Gunfight hole. Maybe I am just really lucky on all my plunges so far, but it does not seem right. Granted, I have never played this table in real life.
I noticed a few things... there seems to be some artifacts on the top of the screen on game start, it eventually disappears (edit: sometimes it comes back though, then disappears again). High score table didn't get populated again (edit: or its filled with jibberish), and the demo cutout is a little early. Another thing I noticed is that TPA still crashes occasionally when downloading new tables.
Table itself looks good though, not that I've seen a real one in person.
I am logging all of these bugs, but has anyone else seen the download crash? I can't reproduce it here, I wonder if it's a connectivity issue perhaps
you got really lucky, I happened to not get into the gunfight hole
Blockmasterspecial :
The reached char. are lost at the end of the game.
The instructions said, that the reached characters are going player to player and game to game till the game is reload.
After end of the game and start a new game the Blockmaster start at "B" again. If its works from ball to ball or player to player I don't know
reproducable:
4 times an Ace (plus 1 10) but mastergoal is not given :-(
Is there something add. to do, which is not described?
I played a bit more, plunging at all differnt strengths. I did manage to miss the hole a few times, but i'd say a good 80% of the time I end up in the hole on plunge. And a full plunge seems to always end up in the hole. I doubt this is the correct behavior, but not sure. I am using a Nexus 7 and just the touchscreen controls.
Flippy...are you guys looking into the timing issue with the backglass lights that I mentioned above? The lights seem to be turning on when they're supposed to be off and vice versa.
From what I saw, the card lamps are timed correctly. I tried this out on the table we have on site and double checked off a video on youtube. The flood lamps on the back glass however is missing lighting. Is that what your talking about?
Actually, the backglass lighting (where the entire backglass lights up) is working on the current Android Beta build, but the on/off timing is off as stated above and yes, the card lamps are working correctly.
Here's the issue in more detail.
• Backglass lights should be on before you start a game and turn off when you press start (begin a new game), then turn back on when you hear the words "Camera..." and remain on during ball launch. After launching the ball and making into the "Gun Fight" hole, the backglass lights should turn off and then turn back on again when you hear the words "Set..." just before a Gun Fight. Once the Gun Fight is over the backglass lights should turn off again while the ball is in play. Currently, the backglass lights turn on when they should be off and vice versa.
Ok I see it now. It was already in our database just described differently. I'll add in your detailed description.
Yeah Mike actually found out that the wiring is backwards. The light is always on unless the solenoid is fired.
Ryan...will you be able to squeeze out a new Beta for us to dive into over the weekend?
Were still working on a few things and Ryan expects to get a build up tomorrow. Also Mike just posted a PC beta build that has all the latest changes in it.
It sounds like your (Farsights) classic CDN purge issue, that leaves a cr@p file on the users device unless deleted using 'Table Manager'.
If you don't delete the file, you get constant crash on download.