AFM: (5,000,000 + (49,570 * S) + (250,000 * M)) * BXM
MM: (25,000 + (870 * S)) * BXM
MB: (50,000 + (370 * S)) * BXM
How to verify this:
On AFM and MM, the Super Skill Shot passes three switches. I found out the numbers in AFM by looking directly at the "end of ball bonus" in the Status Report after a first ball SSS plunge. MM does not have this in its status report, but quick draining (and a bit of testing with variables and GCFs and whatnot) verified this as well. If you start Lyman's Lament via flipper code, where it then only switches the music, but otherwise does nothing, the game outright says "+0 Bonus X" and then "All switches add 370 to bonus".
On all three of these tables, Bonus X should cap at 250. I have done this personally for AFM, and seen it in a video for MM. I have not seen this happen for MB. Post a video if you have one, this seems like it'd be really painful.
It seems easiest to raise Bonus X on AFM, due to the two Bonus X lanes being extremely close to the rather powerful bumpers. (In the 1.13 home ROM, the patch notes actually mention lowering bumper power because of the common damage to said bumpers.) MM is slightly harder because the bumpers on MM are generally weaker and farther from the Bonus X lanes. MB is last because there are three Bonus X lanes instead of two. The ball(s) also seem to be in the bumper area for far less time than in either AFM or MM. In theory the Tombstone Target could be super fast, but this seems suicidal even in TPA, even with a Lament.
I've found that AFM bonus X is not overpowering (usually a few billion or so) in relation to the rest of the game (usually multiballs and, early on, saucers) until the end of long balls, where one EOB can then go into the tens of billions and thus represent 10-20% of one's game score. MM's end of ball bonus behaves similarly and usually stays within the single or low double digit realms, but a long ball can push this to 100M+. (I've had a 1,967 switch EOB + 25K, all multiplied by 108x -> 187M!) This is large in its own right, but seems ... sort of balanced with castle scores and BTFK (if/when I actually win it, which seems to be a coin flip).
MB, on the other hand, is the ugly duckling. As I just finished ranting in the Lyman's Lament thread at some length, the EOB is absolutely ugly. On non-Lament balls, even getting 10M is an achievement in and of itself, and even with Lament, 100M+ is hard. (Note that several people think otherwise, and this may be a lack of ball control on my part.)
Bringing in non-Lyman tables, CFTBL also behaves somewhat like MB, where end of ball bonuses, even with the 10x (actually 32x) multiplier are extremely low. I've never actually seen a 100M+ bonus on CFBTL, which is somewhat amusing considering that a good SJP can net 6 billion. TZ is somewhat incomparable since its bonus is exclusively made up of mode scoring, but bonuses on TZ tend to be all-or-nothing: either a few tens of millions for a piddly ball, or 400-700M for a 5X door panel / hitchhiker bonus and then loads of PB Mania points.
So that brings me to a few questions. What are your philosophies on EOB in this context? MM and AFM both behave somewhat like TZ, where tilting on long balls will cost you dearly. On MB, it's more like "change to switch the match digit". And somewhat more specifically, what are your experiences on EOB numbers themselves (as in, what do you score in EOB) with these tables?
Somewhat more specifically, why in the name of [insert deity here] is the per-switch bonus on MB lower than MM, when in fact MB scores tend to be anywhere from 2-6 times as large as MM scores? (This is from personal experience and does not represent everyone. With that in mind, however, the leaderboards seem to show a 3-4x disparity between MB/MM scores.) Thus, a "proper" switch bonus for MB would then be 1770 or such, with a Lyman's Lament scoring bonus being on the order of 10-20 thousand per switch.
EDIT: With a 100X bonus, a 10K switch bonus for Lament would result in unlimited millions scoring. This seems absurd.
Reference "250x" switch values:
AFM -> ~12.4M
MM -> 217,500 (half a Troll Jackpot)
MB -> 92,500 (without Lament; even bumpers score higher than this on occasion) 625,000 (with Lament, seems high, but is 250x on MB even realistic?)
MM: (25,000 + (870 * S)) * BXM
MB: (50,000 + (370 * S)) * BXM
How to verify this:
On AFM and MM, the Super Skill Shot passes three switches. I found out the numbers in AFM by looking directly at the "end of ball bonus" in the Status Report after a first ball SSS plunge. MM does not have this in its status report, but quick draining (and a bit of testing with variables and GCFs and whatnot) verified this as well. If you start Lyman's Lament via flipper code, where it then only switches the music, but otherwise does nothing, the game outright says "+0 Bonus X" and then "All switches add 370 to bonus".
On all three of these tables, Bonus X should cap at 250. I have done this personally for AFM, and seen it in a video for MM. I have not seen this happen for MB. Post a video if you have one, this seems like it'd be really painful.
It seems easiest to raise Bonus X on AFM, due to the two Bonus X lanes being extremely close to the rather powerful bumpers. (In the 1.13 home ROM, the patch notes actually mention lowering bumper power because of the common damage to said bumpers.) MM is slightly harder because the bumpers on MM are generally weaker and farther from the Bonus X lanes. MB is last because there are three Bonus X lanes instead of two. The ball(s) also seem to be in the bumper area for far less time than in either AFM or MM. In theory the Tombstone Target could be super fast, but this seems suicidal even in TPA, even with a Lament.
I've found that AFM bonus X is not overpowering (usually a few billion or so) in relation to the rest of the game (usually multiballs and, early on, saucers) until the end of long balls, where one EOB can then go into the tens of billions and thus represent 10-20% of one's game score. MM's end of ball bonus behaves similarly and usually stays within the single or low double digit realms, but a long ball can push this to 100M+. (I've had a 1,967 switch EOB + 25K, all multiplied by 108x -> 187M!) This is large in its own right, but seems ... sort of balanced with castle scores and BTFK (if/when I actually win it, which seems to be a coin flip).
MB, on the other hand, is the ugly duckling. As I just finished ranting in the Lyman's Lament thread at some length, the EOB is absolutely ugly. On non-Lament balls, even getting 10M is an achievement in and of itself, and even with Lament, 100M+ is hard. (Note that several people think otherwise, and this may be a lack of ball control on my part.)
Bringing in non-Lyman tables, CFTBL also behaves somewhat like MB, where end of ball bonuses, even with the 10x (actually 32x) multiplier are extremely low. I've never actually seen a 100M+ bonus on CFBTL, which is somewhat amusing considering that a good SJP can net 6 billion. TZ is somewhat incomparable since its bonus is exclusively made up of mode scoring, but bonuses on TZ tend to be all-or-nothing: either a few tens of millions for a piddly ball, or 400-700M for a 5X door panel / hitchhiker bonus and then loads of PB Mania points.
So that brings me to a few questions. What are your philosophies on EOB in this context? MM and AFM both behave somewhat like TZ, where tilting on long balls will cost you dearly. On MB, it's more like "change to switch the match digit". And somewhat more specifically, what are your experiences on EOB numbers themselves (as in, what do you score in EOB) with these tables?
Somewhat more specifically, why in the name of [insert deity here] is the per-switch bonus on MB lower than MM, when in fact MB scores tend to be anywhere from 2-6 times as large as MM scores? (This is from personal experience and does not represent everyone. With that in mind, however, the leaderboards seem to show a 3-4x disparity between MB/MM scores.) Thus, a "proper" switch bonus for MB would then be 1770 or such, with a Lyman's Lament scoring bonus being on the order of 10-20 thousand per switch.
EDIT: With a 100X bonus, a 10K switch bonus for Lament would result in unlimited millions scoring. This seems absurd.
Reference "250x" switch values:
AFM -> ~12.4M
MM -> 217,500 (half a Troll Jackpot)
MB -> 92,500 (without Lament; even bumpers score higher than this on occasion) 625,000 (with Lament, seems high, but is 250x on MB even realistic?)
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