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Farsight Studios
The Pinball Arcade / Farsight Studios
Make the coil give!
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<blockquote data-quote="smbhax" data-source="post: 147683" data-attributes="member: 396"><p>I would love to see them actually try to simulate how a flipper coil works, because then in theory we also get things like drop catches, feathering, and all the other flipper tricks that you can't do in TPA right now, where the flippers are still a very simple binary flipped/unflipped type of thing; it's the one real, vital area in which TPA feels lacking to me as a simulation (combined with ball spin, I suppose). Buuuuut it would be a big change and has never seemed like something they feel at all interested in trying to mess with--they have never even mentioned it, while they *have* mentioned ball spin, if only to say that they took a stab at it early on and found that it was extremely tricky to try to simulate in a truly realistic way.</p></blockquote><p></p>
[QUOTE="smbhax, post: 147683, member: 396"] I would love to see them actually try to simulate how a flipper coil works, because then in theory we also get things like drop catches, feathering, and all the other flipper tricks that you can't do in TPA right now, where the flippers are still a very simple binary flipped/unflipped type of thing; it's the one real, vital area in which TPA feels lacking to me as a simulation (combined with ball spin, I suppose). Buuuuut it would be a big change and has never seemed like something they feel at all interested in trying to mess with--they have never even mentioned it, while they *have* mentioned ball spin, if only to say that they took a stab at it early on and found that it was extremely tricky to try to simulate in a truly realistic way. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Make the coil give!
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