- Mar 17, 2012
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This is the master issues list for Cactus Canyon. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from CC.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
25 May 2013
Status key:
GAMEPLAY ISSUES:
25-001: Central area near sheriff's badge exhibits odd physics behavior
First reported: 16 Mar 2013
Description: The ball occasionally and suddenly changes course when traveling over the sheriff's badge in the center of the table. Users report this effect is similar to but milder than the effect of The Power magnets on The Addams Family.
Devices: Android, iOS, Mac
Status: Fixed.
25-002: Default local high scores are incredibly high relative to table scoring
First reported: 16 Mar 2013
Description: The Grand Champion and first three high scores are vastly disproportionate to both Cactus Canyon's scoring and to other tables' default high scores.
Devices: All
Status: Acknowledged as of 25 May 2013. The Grand Champion score is supposed to be approximately 157 million.
25-003: Balls exiting orbits occasionally deflect at odd trajectories
First reported: 26 Mar 2013
Description: About 40% of the time, balls exiting the outer orbits will deflect at an odd angle, as if the ball had hit something. The deflection is more than can be explained by normal variation.
Devices: Android, iOS
Status: Working as designed. Apparently, Bobby deliberately made the orbits do this at Josh Sharpe's suggestion to increase the table difficulty.
Notes: I think 40% is a bit of an exaggeration. While the returns do seem more random than previous tables, the variation is within what I would consider "normal" on a real table most of the time. Only about 1 in 10 times do I see a deflection that really raises my eyebrows. - SDC
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
25 May 2013
- Updated status of gameplay issues.
- Added plunger art issue # 25-504.
- Added clipping art issue # 25-503.
- Added deflection gameplay issue # 25-003.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
25-001: Central area near sheriff's badge exhibits odd physics behavior
First reported: 16 Mar 2013
Description: The ball occasionally and suddenly changes course when traveling over the sheriff's badge in the center of the table. Users report this effect is similar to but milder than the effect of The Power magnets on The Addams Family.
Devices: Android, iOS, Mac
Status: Fixed.
25-002: Default local high scores are incredibly high relative to table scoring
First reported: 16 Mar 2013
Description: The Grand Champion and first three high scores are vastly disproportionate to both Cactus Canyon's scoring and to other tables' default high scores.
Devices: All
Status: Acknowledged as of 25 May 2013. The Grand Champion score is supposed to be approximately 157 million.
25-003: Balls exiting orbits occasionally deflect at odd trajectories
First reported: 26 Mar 2013
Description: About 40% of the time, balls exiting the outer orbits will deflect at an odd angle, as if the ball had hit something. The deflection is more than can be explained by normal variation.
Devices: Android, iOS
Status: Working as designed. Apparently, Bobby deliberately made the orbits do this at Josh Sharpe's suggestion to increase the table difficulty.
Notes: I think 40% is a bit of an exaggeration. While the returns do seem more random than previous tables, the variation is within what I would consider "normal" on a real table most of the time. Only about 1 in 10 times do I see a deflection that really raises my eyebrows. - SDC
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