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Zen Studios
Table Talk: Williams Pinball
Master List of Issues -- Williams Pinball
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<blockquote data-quote="Kerguelan" data-source="post: 289963" data-attributes="member: 6237"><p>I have a bug I've observed a few times on iOS. </p><p></p><p>When moving from the daily challenges to Arcade Play, the table seems to remember the settings from the challenge. </p><p></p><p>For example, on Theatre of Magic, you still get 40m instead of an extra ball when the clock gets to 6pm; and no extra ball at the reply score target of 600m, even though the replay animations and music are triggered and the cabinet hammer strikes. </p><p></p><p>Also in The Getaway, no extra balls awarded on reaching the 75m replay target, on getting Freeway to 5m, on starting Redline Mania, or for the Special that's lit at the outline after 8 tunnel shots.</p><p></p><p>The work around I've found is to quit out of the app and go straight into arcade play. Even picking another table in arcade play before going back to the one you were playing challenges on doesn't bypass this bug, which I've noticed due to the new ToM timed challenge ladder. </p><p></p><p>I also have some feedback on the ball at the plunger cancelling the right flipper bug: it seems to me that this happens across various tables, if the table looses track of a ball, and respawns it at the plunger, rather than if a ball just drains and gets ball saved instead, when the auto plunge works correctly. This happens most obviously during multi ball, but this also.means that it is harder to keep track of what is happening, since my attention is focussed elsewhere. </p><p></p><p>It also Seems to happen sometimes if a press at the right flipper happens to coincide with an attempt at auto plunge, on tables like whitewater where there's quite a steep ramp to clear, so a partial plunge - from the press necessary if you're only trying to flip another ball on the table- won't be enough to get the ball in the plunger lane past the point of no return.</p></blockquote><p></p>
[QUOTE="Kerguelan, post: 289963, member: 6237"] I have a bug I've observed a few times on iOS. When moving from the daily challenges to Arcade Play, the table seems to remember the settings from the challenge. For example, on Theatre of Magic, you still get 40m instead of an extra ball when the clock gets to 6pm; and no extra ball at the reply score target of 600m, even though the replay animations and music are triggered and the cabinet hammer strikes. Also in The Getaway, no extra balls awarded on reaching the 75m replay target, on getting Freeway to 5m, on starting Redline Mania, or for the Special that's lit at the outline after 8 tunnel shots. The work around I've found is to quit out of the app and go straight into arcade play. Even picking another table in arcade play before going back to the one you were playing challenges on doesn't bypass this bug, which I've noticed due to the new ToM timed challenge ladder. I also have some feedback on the ball at the plunger cancelling the right flipper bug: it seems to me that this happens across various tables, if the table looses track of a ball, and respawns it at the plunger, rather than if a ball just drains and gets ball saved instead, when the auto plunge works correctly. This happens most obviously during multi ball, but this also.means that it is harder to keep track of what is happening, since my attention is focussed elsewhere. It also Seems to happen sometimes if a press at the right flipper happens to coincide with an attempt at auto plunge, on tables like whitewater where there's quite a steep ramp to clear, so a partial plunge - from the press necessary if you're only trying to flip another ball on the table- won't be enough to get the ball in the plunger lane past the point of no return. [/QUOTE]
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Table Talk: Williams Pinball
Master List of Issues -- Williams Pinball
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