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Table Talk: Williams Pinball
Master List of Issues -- Williams Pinball
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<blockquote data-quote="Pinballwiz45b" data-source="post: 289976" data-attributes="member: 1051"><p>Copy-paste by Raymond in the FX3 Discord:</p><p></p><p>"Williams Pinball App Android Patch Notes 19. 08. 07.</p><p>These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided.</p><p></p><p>PLEASE NOTE: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one!</p><p></p><p>General updates:</p><p>- Push notifications can be turned on to inform about challenges, league results</p><p>- Stability improvements</p><p></p><p>Table Fixes:</p><p></p><p>WMS1:</p><p></p><p>Fish Tales</p><p>- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.</p><p>- Fixed a bug where the reel lock had problems shooting out balls on some devices.</p><p>- Adjustments to the automatic plunger shot in challenge and league play.</p><p></p><p>Junk Yard</p><p>- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.</p><p>- Fixed a bug where the ball couldn’t leave the sinkhole.</p><p>- Fixed a bug where the screws in the Bus animation weren’t moving properly.</p><p></p><p>Medieval Madness</p><p>- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.</p><p>- Decreased friction on the ramps.</p><p>- Fixed a bug where the table could get stuck after Wizard mode.</p><p>- Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”.</p><p></p><p>The Getaway: High Speed II</p><p>- Fixed a bug where practice mode ended faster than intended when using Tournament settings.</p><p>- Fixed a bug where the ball could get stuck at the diverter.</p><p></p><p>WMS2:</p><p></p><p>Attack from Mars</p><p>- The action cam which actives at a successful saucer destroy is now skippable.</p><p></p><p>Black Rose</p><p>- Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table.</p><p></p><p>The Party Zone</p><p>- Fixed an issue with the left ramp's combo-meter, and extra ball giving.</p><p>- Fixed an issue with the two gates' direction near the upper right saucer.</p><p>WMS3:</p><p></p><p>Safecracker</p><p>- Fixed the accelerated ball issue in the rollover area when using Pro physics.</p><p>- Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original)</p><p>- Fixed the upper saucer's strength when using Zen and Pro physics.</p><p>- Removed the remastered "bundle of dollars GFX" during Original mode</p><p></p><p>The Champion pub:</p><p>- Improved the upkicker mechanics to better work on all devices.</p><p>- The bug where the ball could get stuck in the arms of the opponent will happen less often.</p><p></p><p>Theatre of Magic:</p><p>- Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table.</p><p></p><p>WMS4:</p><p></p><p>Red and Ted Roadshow</p><p>- “Replay” now gives you an extra ball just like on the original table.</p><p>- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.</p><p>- Fixed a bug where league play could end after losing the first ball.</p><p></p><p>Hurricane</p><p>- Fixed a bug where the ball couldn’t leave the sinkhole.</p><p>- Adjustments to the Dot Matrix</p><p>- Added the ‘Clack’ sound in case of an extra ball.</p><p>- Adjustments to the automatic plunger shot in challenge and league play.</p><p>- Fixed a bug where skillshots don’t get accumulated into the score.</p><p></p><p>Whitewater</p><p>- Fixed the plunger sensitivity when using Zen and Pro physics</p><p>- Fixed a multiball camera issue with Remastered graphics</p><p>- Fixed the boomerang mode's gfx with Remastered graphics"</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 289976, member: 1051"] Copy-paste by Raymond in the FX3 Discord: "Williams Pinball App Android Patch Notes 19. 08. 07. These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided. PLEASE NOTE: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one! General updates: - Push notifications can be turned on to inform about challenges, league results - Stability improvements Table Fixes: WMS1: Fish Tales - Fixed a bug where practice mode ended faster than intended when using Pro difficulty. - Fixed a bug where the reel lock had problems shooting out balls on some devices. - Adjustments to the automatic plunger shot in challenge and league play. Junk Yard - Fixed a bug where practice mode ended faster than intended when using Pro difficulty. - Fixed a bug where the ball couldn’t leave the sinkhole. - Fixed a bug where the screws in the Bus animation weren’t moving properly. Medieval Madness - Fixed a bug where practice mode ended faster than intended when using Pro difficulty. - Decreased friction on the ramps. - Fixed a bug where the table could get stuck after Wizard mode. - Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”. The Getaway: High Speed II - Fixed a bug where practice mode ended faster than intended when using Tournament settings. - Fixed a bug where the ball could get stuck at the diverter. WMS2: Attack from Mars - The action cam which actives at a successful saucer destroy is now skippable. Black Rose - Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table. The Party Zone - Fixed an issue with the left ramp's combo-meter, and extra ball giving. - Fixed an issue with the two gates' direction near the upper right saucer. WMS3: Safecracker - Fixed the accelerated ball issue in the rollover area when using Pro physics. - Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original) - Fixed the upper saucer's strength when using Zen and Pro physics. - Removed the remastered "bundle of dollars GFX" during Original mode The Champion pub: - Improved the upkicker mechanics to better work on all devices. - The bug where the ball could get stuck in the arms of the opponent will happen less often. Theatre of Magic: - Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table. WMS4: Red and Ted Roadshow - “Replay” now gives you an extra ball just like on the original table. - Fixed a bug where practice mode ended faster than intended when using Pro difficulty. - Fixed a bug where league play could end after losing the first ball. Hurricane - Fixed a bug where the ball couldn’t leave the sinkhole. - Adjustments to the Dot Matrix - Added the ‘Clack’ sound in case of an extra ball. - Adjustments to the automatic plunger shot in challenge and league play. - Fixed a bug where skillshots don’t get accumulated into the score. Whitewater - Fixed the plunger sensitivity when using Zen and Pro physics - Fixed a multiball camera issue with Remastered graphics - Fixed the boomerang mode's gfx with Remastered graphics" [/QUOTE]
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