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Zen Studios
Table Talk: Williams Pinball
Master List of Issues -- Williams Pinball
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<blockquote data-quote="Pinballwiz45b" data-source="post: 292657" data-attributes="member: 1051"><p>Said unusually powerful nudges in Black Rose and Party Zone lead to nasty consequences. This score exploit, at 15:50 in the below video, is one of them and should not happen on a real machine. Zen, please update these tables ASAP and prompt a leaderboard reset. (Unless you're waiting to upgrade the flipper physics. Get the fixes in once that happens.)</p><p></p><p>[MEDIA=youtube]p9-aXku7nVk:951[/MEDIA]</p><p></p><p>Possible solutions:</p><p></p><p>* Invisible barrier guarding the balls, when multiball starts, until you plunge the ball completely past the gate. The barrier should not allow any balls to be nudged past the switch(es) that are occupied. Reinstate the barrier if you drain the ball without hitting any switches, rinse and repeat. The barrier should not be inaccessible during any new ball. Barrier location is also determined by how multiball is started:</p><p></p><p>** 2-ball, 1 locked in the cove: Ball should not go past the Lockup 1 switch, #63 in the manual, section 2-42.</p><p></p><p>** 3-ball, 2 locked in the cove: Balls should not go past/leave either switches, including the Lockup 2 switch, #64 in the manual, section #2-42.</p><p></p><p>** Instant Multiball, toggled as a reward from the Broadside / Level 5 Cannon Award: Barrier as a 2-ball, just in case.</p><p></p><p>Do NOT do:</p><p></p><p>* Autoplunge the ball when Multiball is activated. There is no autoplunger in this game and it should not apply to any of these modes affected.</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 292657, member: 1051"] Said unusually powerful nudges in Black Rose and Party Zone lead to nasty consequences. This score exploit, at 15:50 in the below video, is one of them and should not happen on a real machine. Zen, please update these tables ASAP and prompt a leaderboard reset. (Unless you're waiting to upgrade the flipper physics. Get the fixes in once that happens.) [MEDIA=youtube]p9-aXku7nVk:951[/MEDIA] Possible solutions: * Invisible barrier guarding the balls, when multiball starts, until you plunge the ball completely past the gate. The barrier should not allow any balls to be nudged past the switch(es) that are occupied. Reinstate the barrier if you drain the ball without hitting any switches, rinse and repeat. The barrier should not be inaccessible during any new ball. Barrier location is also determined by how multiball is started: ** 2-ball, 1 locked in the cove: Ball should not go past the Lockup 1 switch, #63 in the manual, section 2-42. ** 3-ball, 2 locked in the cove: Balls should not go past/leave either switches, including the Lockup 2 switch, #64 in the manual, section #2-42. ** Instant Multiball, toggled as a reward from the Broadside / Level 5 Cannon Award: Barrier as a 2-ball, just in case. Do NOT do: * Autoplunge the ball when Multiball is activated. There is no autoplunger in this game and it should not apply to any of these modes affected. [/QUOTE]
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Table Talk: Williams Pinball
Master List of Issues -- Williams Pinball
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