ParallaxScroll
New member
- Aug 21, 2012
- 90
- 0
A forum member asked about my Medieval Madness strategy, and I saw we didn't have a general MM strategy thread here yet. This is more of a quick overview of what I do rather than a detailed breakdown of the table, but I figure it can serve as a starting point for more detailed strategy discussion. So here's my basic gameplan when I start a new game:
1. Light trolls
2. Get 2 troll bombs (for battle for the kingdom mode later)
3. Light peasant, damsel, catapult, and joust madness
4. Shoot merlin to start 4 multiballs + trolls
5. Defeat the trolls, which starts the 5th multiball
6. Keep hitting the trolls until "master of trolls" is lit (10 hits)
7. Play the multiball madness, focusing on damsel and joust shots - this keeps the balls in the jet bumpers and builds your bonus multiplier
8. When multiball madness is done, play royal madness
9. Light the rest of the lights needed for battle for the kingdom
10. Complete battle for the kingdom using the 2 troll bombs you got earlier
And repeat!
Does anyone here go with a different strategy?
1. Light trolls
2. Get 2 troll bombs (for battle for the kingdom mode later)
3. Light peasant, damsel, catapult, and joust madness
4. Shoot merlin to start 4 multiballs + trolls
5. Defeat the trolls, which starts the 5th multiball
6. Keep hitting the trolls until "master of trolls" is lit (10 hits)
7. Play the multiball madness, focusing on damsel and joust shots - this keeps the balls in the jet bumpers and builds your bonus multiplier
8. When multiball madness is done, play royal madness
9. Light the rest of the lights needed for battle for the kingdom
10. Complete battle for the kingdom using the 2 troll bombs you got earlier
And repeat!
Does anyone here go with a different strategy?