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Farsight Studios
The Pinball Arcade / Farsight Studios
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Microsoft To Announce Indie Self-Publishing, New Certification Process
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<blockquote data-quote="Worf" data-source="post: 90214" data-attributes="member: 1047"><p>There's three reasons for that.</p><p></p><p>1) NSA spying.</p><p>2) Xbox One is $500. PS4 is $400. Get rid of Kinect and save $100.</p><p>3) Gamers are lazy and don't want to even think about moving their ass off the couch.</p><p></p><p>(2) has some merit - Sony got rid of the bundled camera to undercut Microsoft on it. Of course, this could be a case of screwing themselves later as every PS4 controller has Move built in, but not everyone will have a camera and thus developers won't make full use of it. It basically guarantees Move will be relegated to a small portion of the games dedicated to motion gaming.</p><p></p><p>(3) is a misnomer since Kinect doesn't require active gaming - given the improvements to Kinect, it could be used for more subtle movements (like detecting if you tilt your body to the side and use it to peek around cover). Heck, if TPA makes it to Xbox One, imagine nudging by moving your arms around like you would on a real machine - push forward and the machine acts appropriately based on your actual movement. Do it hard enough and you'll slam tilt.</p><p></p><p>The new Xbox One kinect is quite a bit different from the old Kinect - the latter used distortions in IR patterns to detect depth, while the Xbox One uses a real time of flight depth sensor. Those things used to cost $$$$$ (think 5 digits, minimum).</p><p></p><p>(1) is somewhat valid, given the current environment, but there's also some disturbing thing about having a camera in the room. Though, given the number of people with smart TVs and phones with cameras, it appears most people don't care. Though, I expect kinect cozies to be created that cover the lens for the time you don't want to skype or game...</p></blockquote><p></p>
[QUOTE="Worf, post: 90214, member: 1047"] There's three reasons for that. 1) NSA spying. 2) Xbox One is $500. PS4 is $400. Get rid of Kinect and save $100. 3) Gamers are lazy and don't want to even think about moving their ass off the couch. (2) has some merit - Sony got rid of the bundled camera to undercut Microsoft on it. Of course, this could be a case of screwing themselves later as every PS4 controller has Move built in, but not everyone will have a camera and thus developers won't make full use of it. It basically guarantees Move will be relegated to a small portion of the games dedicated to motion gaming. (3) is a misnomer since Kinect doesn't require active gaming - given the improvements to Kinect, it could be used for more subtle movements (like detecting if you tilt your body to the side and use it to peek around cover). Heck, if TPA makes it to Xbox One, imagine nudging by moving your arms around like you would on a real machine - push forward and the machine acts appropriately based on your actual movement. Do it hard enough and you'll slam tilt. The new Xbox One kinect is quite a bit different from the old Kinect - the latter used distortions in IR patterns to detect depth, while the Xbox One uses a real time of flight depth sensor. Those things used to cost $$$$$ (think 5 digits, minimum). (1) is somewhat valid, given the current environment, but there's also some disturbing thing about having a camera in the room. Though, given the number of people with smart TVs and phones with cameras, it appears most people don't care. Though, I expect kinect cozies to be created that cover the lens for the time you don't want to skype or game... [/QUOTE]
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Farsight Studios
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Microsoft To Announce Indie Self-Publishing, New Certification Process
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