Might be oversight, or it might be that their TZ is such a ballbuster that they took pity on their patrons and made it only 50 cents a game.By the way, I think this is the only table at Pinball Wizard Arcade that is actually 4 quarter-tokens a play. (Twilight Zone, curiously, is only 2; most of the fancy 1990s tables are at 3.)
It's the humor of this board that gets me. It's legitimately hilarious, and to me never gets old. The sound guy deserves tons of credit, as do the voice actors.
All it takes sometimes for a table to be "good" is some legitimate humor. At least that's the way I see it.
Switch on the trolls on the real table is on the front of them, so it's actually far too easy to complete Trolls! in TPA.
I used to love MM (irl and to some extent on TPA, although the iOS troll bomb bug has been quite frustrating) but as I've put in more time on the game, the appeal has waned significantly. To compare it to another game on TPA, it lacks the situational strategy or mode stackability of MB. I'm very excited for AFM- I prefer it over MM, mostly because despite their similarities, the requirements for Rule the Universe are more varied and much less wood-choppy than BftK. As far as the inflated price of MM, it's beyond me. It's a strong game, but there are others that I think would last longer in the home environment for a fraction of the cost.
I think the HUGEST improvement was in the center shot requirements here.
The later castles in MM take forever just to get the drawbridge down, and then again to get the gate open.
AFM, it's three shots to open the force field and then each ship gets harder and harder. A much less brutal progression. Plus when the targets are down it feels like you're on a mission the whole time.