shaderbytes
New member
- May 24, 2013
- 132
- 0
- Thread starter
- #21
Hi netizen
I did not know about the little wing table until now , it looks pretty awesome. I dont have an apple device so I cant try it out.
At the top of the castle ramp is a mechanical disc that changes the ball path. In this current render I attached here it will channel the ball to the right and into the pumpkin patch. If the disc is rotated it will channel the ball down the left hand side of the castle. From there the ball will either be fed back onto the table or enter the church, the church will be opened via some kind of game play mechanics and the cross will light up on the roof. The church may have a mini playfield mission to do. The witch will have a roll in game play but not the area she occupies.
I would like to have proper audio for the table this time , I have not got to that aspect of development so Im not sure how to go about getting some proper sounds for bumpers and flippers and slingshots yet.. but i really want to up the production quality all round so good audio is very important.
The slingshot models are kind of meant to be slime/green ooze monsters. Im sorry you dont like them ;(
The pumpkins are raised up on stumps , I guess I was thinking about a traditional shape bumper when doing the design. What do you suggest , removing the stumps and having them flush on the ground? This could look better. I need to upgrade the pumpkin model then.
thanks for the input and future support.
I did not know about the little wing table until now , it looks pretty awesome. I dont have an apple device so I cant try it out.
At the top of the castle ramp is a mechanical disc that changes the ball path. In this current render I attached here it will channel the ball to the right and into the pumpkin patch. If the disc is rotated it will channel the ball down the left hand side of the castle. From there the ball will either be fed back onto the table or enter the church, the church will be opened via some kind of game play mechanics and the cross will light up on the roof. The church may have a mini playfield mission to do. The witch will have a roll in game play but not the area she occupies.
I would like to have proper audio for the table this time , I have not got to that aspect of development so Im not sure how to go about getting some proper sounds for bumpers and flippers and slingshots yet.. but i really want to up the production quality all round so good audio is very important.
The slingshot models are kind of meant to be slime/green ooze monsters. Im sorry you dont like them ;(
The pumpkins are raised up on stumps , I guess I was thinking about a traditional shape bumper when doing the design. What do you suggest , removing the stumps and having them flush on the ground? This could look better. I need to upgrade the pumpkin model then.
thanks for the input and future support.