Bug Most annoying bugs (still) in TPA

9u1d0

New member
Jan 7, 2013
310
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Hi, i was wondering why some real annoying bugs still are not solved. The first two I can come up with, on IOS are:

1) Game goes, and stays, in plunge-cam mode during multiball.
This happens on several machines, and only thing that happens is the plunger moving when touching for the right flipper. In most cases this will last during the entire multiball.
I know this happens on Circus Voltaire, have seen it in latest tournament on Scared Stiff. But several other machines have this too. i have seen this on Star Trek TNG, but did not play this recently, guess it is still there.

2) Ball counter is incorrect.
It happens from time to time, on multiple machines, that TPA does not know the total number of balls in play during multiball. Sometimes it thinks there was only one ball in play, while there were more. This results in a ball drain, subtracting one ball from your leftovers and and launching the next.
Sometimes it is the other way around it thinks there is still a ball in play, but there is none.
 

Ben Logan

New member
Jun 2, 2015
505
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Whitewater: Red LEDs drawn over ball when player "rides the whirlpool." I'm thinking they should be underneath (?)
 

HotHamBoy

New member
Aug 2, 2014
773
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In Haunted House, when the ball goes down to the lower playfield, a dark shadow spot follows it on the upper playfield.
 

9u1d0

New member
Jan 7, 2013
310
0
During mutiball sometimes multiple balls get stuck in the plunger lane. Call attendant does not work. Just made it for the first time to Super Suprise multiball on High Roller casino, balls got stuck. Only tilting helped here. Very annoying. Ruined my highscore :(

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This does also happens sometimes on other multiball modes. Also have seen this happening on other machines.
 
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yespage

Member
Oct 31, 2015
468
5
Some pinball tables, like AFM have glitches where a ball can magically go through a surface. I had a pinball on the bumpers and then slide into UFO area and scored a Dirty Pool. I'd say that was a dirty dirty pool.

With regards to the above, I've never had that happen to me in multi-ball (PS3).

I think in Hurricane I had a bonus ball for some reason plop into the plunger and I was playing with two balls... (seriously? grow up! :D), but the table only recognized one ball, so when the first one drained, I was done and had to wait for the next ball.
 
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MIK

New member
Oct 17, 2016
118
0
Star Trek TNG

The Final Frontier mission can sometimes be locked in plunger cam until a certain number of balls have been lost from it's multi-ball round. :eek:
 

UvulaBob

New member
Dec 25, 2016
6
0
Wizard goals that don't register. If you're going to have goals, then how hard is it to make sure they register? I'm done buying tables until they fix it, which means I'm probably done buying tables forever.
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
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Fullscreen 1080p requires you to hit alt+enter twice, years after they were made aware of it.

Not everyone has this problem, which is probably why it is proving so difficult to pin down. If nobody at Farsight can reproduce the issue with the hardware they have available, it's not going to be easy to fix.
 

Lostboy

Member
Oct 21, 2012
102
0
PHP:
The multi-touch issue on iOS. Not being able to flip flippers makes the game a lot harder to play. Known for years. A fix is said to be "Not looking good" (a year and a half ago). And the same bug is in the Stern Pinball Arcade.
 

EnergyOne

New member
Oct 25, 2014
175
0
Not everyone has this problem, which is probably why it is proving so difficult to pin down. If nobody at Farsight can reproduce the issue with the hardware they have available, it's not going to be easy to fix.

It's not that at all - according to what I've been told, it's simply due to outstanding workload.
 

Psy-Q

New member
May 20, 2016
7
0
Flippers cut off on a lot of tables when running portrait in e.g. a 10:16 resolution like 1200x1920 in DX11 mode. DX9 is fine. 9:16 is fine.
 

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