neurokinetik
New member
- Nov 23, 2013
- 19
- 0
OP is spot on here. My personal TZ was pretty easy for quite a while as I put alot of effort into getting everything working properly, especially that slot machine kickout. Since I've moved,the machine has become brutally difficult, and it's mostly because it has become the "drunken Nolan Ryan" that the OP mentioned (great analogy, btw).
I have a great deal of difficulty with the TPA version of TZ mostly because the slot machine kickout seems very lethargic compared to my real machine when it is working properly (temperature definitely plays a role, it is better when it is warm). I seem to be very good at hitting the greed target below the yellow bumper and draining stdm, about 75% of the time. Also, I'm not used to the ball actually staying in the rocket kicker and not dribbling out, something my machine has always tended to do, no matter how many times I adjust it.
Also, if they really want to make this simulation accurate, they need these three things :
The rocket kicker dribble-out (mine does this about 75% of the time)
The powerfield diverter bounce and subsequent knocking the ball stdm (i've purposely left mine very "sloppy" in operation so that the slop absorbs the ball impact and it doesn't bounce.)
The random reset when you get a ball on the powerfield during LITZ or Powerball mania (now that I think about it, it's probably getting about due to pull off all the connectors and put them back on again to "clean them up").
I have a great deal of difficulty with the TPA version of TZ mostly because the slot machine kickout seems very lethargic compared to my real machine when it is working properly (temperature definitely plays a role, it is better when it is warm). I seem to be very good at hitting the greed target below the yellow bumper and draining stdm, about 75% of the time. Also, I'm not used to the ball actually staying in the rocket kicker and not dribbling out, something my machine has always tended to do, no matter how many times I adjust it.
Also, if they really want to make this simulation accurate, they need these three things :
The rocket kicker dribble-out (mine does this about 75% of the time)
The powerfield diverter bounce and subsequent knocking the ball stdm (i've purposely left mine very "sloppy" in operation so that the slop absorbs the ball impact and it doesn't bounce.)
The random reset when you get a ball on the powerfield during LITZ or Powerball mania (now that I think about it, it's probably getting about due to pull off all the connectors and put them back on again to "clean them up").