Espy
New member
- Sep 9, 2013
- 2,098
- 1
So I've been stuck indoors with a broken foot for the past two weeks, and it's given me a good chance to catch up on video games. I bought the last four tables Zen released, and instead of breaking it all up into the different topics, I thought it would be more concise to post it all here. Sue me!
Castlestorm: This table is quite easy, but not so easy that it's impossible to lose. It's fun to play, and the theme and music remind me of How to Train Your Dragon - a win in my book. My only complaint is that the rollover lanes and bumpers are rarely accessible, which makes two of the modes nearly impossible to activate (and the kickbacks too, but balls tend to go there in multiball, so it's not that bad). I didn't realise those two modes were there until I read the instructions. Though it's a very minor point as they are basically just two random award modes, not necessary for progression. A tip - ignore the skill shots and always plunge the balls into the bumpers, as you're almost guaranteed to light both kickbacks as a result. High score around 400 million.
Wild West Rampage: Wow. I think this is possibly the hardest table Zen have made. It's the only table in the game where I think the difficulty is equivalent to a real machine. With all the other tables, I was able to activate everything important in the one game, but for this one, I focussed on winning one mode per game. It took me a long time to see everything. If it wasn't for the fact that you only needed to activate the modes, not win them, to see the wizard mode, I would never have got there. I eventually got to the wizard mode by STTNGing it (activating each mode and waiting for it to time out). Minor complaint is that it's not clear which modes are main missions and which are optional. Same goes for Castlestorm, actually. If you want a challenge, check this table out. High score 100 million. I noticed nobody in the scoreboards had broken a billion!
Avengers Age of Ultron: This is pretty much Zen by numbers. Nothing that special here. On Easy mode, I was able to get to the wizard mode within a few plays. But I was surprised how difficult it was on Normal mode. A few tricky shots, and that Iron Man vs Hulk mission is nearly impossible. That was, until I realised that the ball saver fires the balls right where they need to go, so you can take care of the first 10 shots by literally doing nothing! I eventually got the wizard mode on normal, and that got me #7 on the leaderboards. I dare think what hard mode will be like! High score around 300 million.
Star Wars Rebels: Fun table. Stackable multiballs galore, though the fact that you only need to activate each main mode makes the wizard mode a bit too easy to reach. I would prefer it if you had to complete them, but make that stupid Shadow-inspired mission (Mission 5) optional as that relies purely on luck. Otherwise, no complaints. I had fun with it. Nice bright and colourful theme. High score around 400 million.
I'm all warmed up to Zen again... bring on Portal!
Castlestorm: This table is quite easy, but not so easy that it's impossible to lose. It's fun to play, and the theme and music remind me of How to Train Your Dragon - a win in my book. My only complaint is that the rollover lanes and bumpers are rarely accessible, which makes two of the modes nearly impossible to activate (and the kickbacks too, but balls tend to go there in multiball, so it's not that bad). I didn't realise those two modes were there until I read the instructions. Though it's a very minor point as they are basically just two random award modes, not necessary for progression. A tip - ignore the skill shots and always plunge the balls into the bumpers, as you're almost guaranteed to light both kickbacks as a result. High score around 400 million.
Wild West Rampage: Wow. I think this is possibly the hardest table Zen have made. It's the only table in the game where I think the difficulty is equivalent to a real machine. With all the other tables, I was able to activate everything important in the one game, but for this one, I focussed on winning one mode per game. It took me a long time to see everything. If it wasn't for the fact that you only needed to activate the modes, not win them, to see the wizard mode, I would never have got there. I eventually got to the wizard mode by STTNGing it (activating each mode and waiting for it to time out). Minor complaint is that it's not clear which modes are main missions and which are optional. Same goes for Castlestorm, actually. If you want a challenge, check this table out. High score 100 million. I noticed nobody in the scoreboards had broken a billion!
Avengers Age of Ultron: This is pretty much Zen by numbers. Nothing that special here. On Easy mode, I was able to get to the wizard mode within a few plays. But I was surprised how difficult it was on Normal mode. A few tricky shots, and that Iron Man vs Hulk mission is nearly impossible. That was, until I realised that the ball saver fires the balls right where they need to go, so you can take care of the first 10 shots by literally doing nothing! I eventually got the wizard mode on normal, and that got me #7 on the leaderboards. I dare think what hard mode will be like! High score around 300 million.
Star Wars Rebels: Fun table. Stackable multiballs galore, though the fact that you only need to activate each main mode makes the wizard mode a bit too easy to reach. I would prefer it if you had to complete them, but make that stupid Shadow-inspired mission (Mission 5) optional as that relies purely on luck. Otherwise, no complaints. I had fun with it. Nice bright and colourful theme. High score around 400 million.
I'm all warmed up to Zen again... bring on Portal!