Does anybody have any screenshots to show the new UI?
Excellent points as well. As a designer (I work in animation), I know all of this too well. However, I think most of what you've outlined applies mostly to client based work. But working with a smaller team, if there isn't a designated leader of the team, and even then if there is, it can be a very different dynamic. But that said, I agree, TPA is definitely lacking the polish that it deserves.Good points there.
Here's something I've learned while studying industrial design:
1. It is my duty as a designer to inform my client if their proposal will result in something that is considered bad design and provide them with better alternatives. That usually works, because few clients really know what they want until you show it to them.
2. If they really insist that I do what they initially proposed, I try to "soften the fall" and at least execute the design with best quality, polish and taste possible within the boundaries - I still want to make something I dare to stand behind.
That is like a "Design Prime Directive" I follow when I work with different clients doing design for them, and I bet most designers have similar principles they follow.
I don't see this having happened in the case of TPA menu system. Not only are some design elements really tacky and outdated in their essence (gradients, bevel/emboss, clip art) but they lack polish and quality in execution as well (with that said, the whole product lacks polish in many ways, but let's not go into that here).
It may very well be that it doesn't work like this when it comes to game studios. I admit I know next to nothing about them.
Aside from the lack of portrate, I don't have any problem with it. I think it's definitely an improvement over the previous menu. I like that by moving through the backglass images, it gives you a view of the full machine.
I'm guessing it was put out that way to have a release in time for christmas, which is fine I just hope These weren't considered to be final.
I still wish it was just a grid of backglasses.
I don't like how jittery the scrolling is on Android
I think this new interface has pretty much gone down like a lead balloon, I hope FS are taking notice. Just give us a grid made out of backglass's, and when there's too many to fit on one screen let the whole grid scroll up and down the required amount. Also allow us to order the tables by either manufacturer, alphabetical or order released.