invitro
New member
- May 4, 2012
- 2,337
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Pyromania was the album that made me finally surrender to rock music at the ripe old age of 13.Still love Definitely Leopard: "Pyromania".
Pyromania was the album that made me finally surrender to rock music at the ripe old age of 13.Still love Definitely Leopard: "Pyromania".
Also, that late-'80s Depeche Mode is great, but you gotta watch the videos while listening. I worship Devo but I don't know about anything after 1982 or so. One of the best live bands ever. Great DVDs. Super fun when they're being transgressive. I might have to give Tool another try sometime but last time I thought they were just silly, like Metallica.)
But they are "planned," in the way that you mean it.It's hard to suspend disbelief and buy into the "pinball sim experience" when you feel like the shots are planned.
Table = PBObject:FlipperUpperLeft
Object, PB_OBJECTTYPE_FLIPPER, 2500,
Switch, 12,
DilPos, upper flipper L, 0,
Models, 1, RSID_TFUNHOUSE_MODELS, 22,
Lights, Def_Flippers,
Collision, Mesh, 2, RSID_TFUNHOUSE_COLLISIONS, 1, RSID_TFUNHOUSE_COLLISIONS, 0,
SwitchEOS, 2,
EnvMapReflection, True,
Vars, 2, 40.0, 78.0,
UseAccurateLength
UseSpecialRotation, True,
//1(length) 2(angle speed down) 3(elasticity when flipper static) 4 (elasticity when dropping) 5(bottom speed mult) 6(number of trnsfer pts)
Physics, UpperLeft, 350, 26, 0.5, 0.25, 0.3, 10,
TransferPoint2, 0.13, 24, 110, 200, 0, 0, 220, 250,
TransferPoint2, 0.20, 26, 220, 270, 0, 0, 250, 320,
TransferPoint2, 0.24, 28, 290, 270, 0, 0, 250, 320,
TransferPoint2, 0.35, 32, 340, 270, 0, 0, 280, 320,
TransferPoint2, 0.55, 36, 360, 320, 0, 0, 295, 360,
TransferPoint2, 0.77, 42, 370, 350, 0, 0, 320, 390,
TransferPoint2, 0.86, 45, 335, 320, 0, 0, 285, 360,
TransferPoint2, 0.92, 50, 285, 270, 0, 0, 245, 310,
TransferPoint2, 0.98, 60, 220, 200, 0, 0, 200, 250,
TransferPoint2, 1.00, 70, 140, 150, 0, 0, 140, 200,
// TransferPoint, 0.12, 26, 155, 120, 0, 0,
// TransferPoint, 0.15, 30, 250, 200, 0, 0,
// TransferPoint, 0.25, 33.8, 345, 250, 0, 0,
// TransferPoint, 0.35, 34, 345, 300, 0, 0,
// TransferPoint, 0.355, 34, 345, 300, 0, 0,
// TransferPoint, 0.40, 38, 345, 300, 0, 0,
// TransferPoint, 0.405, 45, 345, 300, 0, 0,
// TransferPoint, 0.65, 60, 345, 300, 0, 0,
// TransferPoint, 0.655, 63, 275, 325, 0, 0,
// TransferPoint, 0.90, 64, 135, 325, 0, 0,
// TransferPoint, 1.00, 65, 80, 100, 0, 0,
Sound, Generic, GEN_SOUND_HIT_default
TableEnd = PBObject:FlipperUpperLeft
////////////////////////////////////flippers
Table = PBObject:FlipperRight
EnablePhysics, DownAccel, DeflectionMod, LiveCatch, End,
//min speed vector range min % up to activate
LiveCatchPhysics, 95.0, -0.35, 0.70,
//transfer of power based on how high up the flipper is from the bottom to top
DeflectionModPhysics, .95, 1, 1, 1, 1, .99, .98, .97, .96, .95, .94,
DownAccelPhysics, 0.7, -5, -12,
...
Table = PBObject:FlipperLeft
EnablePhysics, DownAccel, DeflectionMod, LiveCatch, End,
//min speed vector range min % up to activate
LiveCatchPhysics, 95.0, 0.35, 0.70,
//transfer of power based on how high up the flipper is from the bottom to top
DeflectionModPhysics, .95, 1, 1, 1, 1, .99, .98, .97, .96, .95, .94,
DownAccelPhysics, 0.7, 5, 12,
I don't know if the first sentence is true... it only is if they're using all the transfer points that they currently have with 60 Hz, and I don't think they are. But I do have some confusion about these things.A lot of it is down to the enforced 60Hz cycle. If you increase the speed of the cycle, you can get more "transfer points" on the flipper.
This is taken/extracted from the TFnHouse.Rez file, PC/Steam revision 1.41.7, which was right after the change was made to make possible ~8 previously-impossible shots, and I think this is the change to Physics 3.0 but I'm not sure :
Holy crap, I had no idea there's physics data human-readable in the game files. That's a gold mine of information, if we can figure out how to make use of it. But I think this deserves a new thread rather than being buried in the SPA one. I'll start it.