shouldn't be =) should even be able to use the higher textures. Hopefully when tournaments have been rolled out I will be able to implement the higher detail models as well, which I have been planning for a while.
Higher textures are already packed in. The filter option helps if you have it, and your gpu decides with mipmap level to choose.
Ho-ho high-textures from Santa!
Christmas will indeed be jolly.;-)
yeah im curious too, let us know as Android is notorious for fillrate slowdown
Very cool =) Bobby wants me to have a Beta build out to you guys today (was patching up last minute stuff for the ios build yesterday) so stay tuned!
Resolution looks great on that thing. Great thing about the way Android is set up, the mipmaping will automatically choose the best size for your screens resolution using pixel space =D
Frontend doesn't scale quite so well.