That's just it though. The version I played in VP and the PBHOF version both had too clear of plastic, which made the ball look like it magically floated through the air. This should help visually replicate what it's like in the real world, where you can clearly make out the different levels involved back there.
Oh yeah. After playing the PHOF version, I always thought the "Hole in One" shot flew through the air.
It's... not supposed to look like this at all. That's how it's supposed to look:
It's... not supposed to look like this at all. That's how it's supposed to look:
The blue plastic and lighting are all wrong.
It's... not supposed to look like this at all. That's how it's supposed to look:
The blue plastic and lighting are all wrong.
How is making the very transparent blue plastic nearly opaque and making the table much, much, much darker improve readability?This is one time when the minor change is much needed. NGG is a chaotic visual experience in real life, and in the virtual world it almost becomes impossible to distinguish what is what. Anyone that has played it in VP or PHOF can attest to this. What FS did this time around looks to make the table much more playable, and I think what they did to the back clear ramps is fantastic.
The iPad version is usually brighter than the 360 version. I hope that is the case again with NGG. The colors should be more vibrant. And tone down the ramps a bit. I see the complaint about the clear glass being confusing during game play, maybe just a touch clearer to see below. This I think would strike the perfect balance of how it looks in reality, yet would make it more playable in a video form.
But that Elvira table looks fantastic.
This is one time when the minor change is much needed. NGG is a chaotic visual experience in real life, and in the virtual world it almost becomes impossible to distinguish what is what. Anyone that has played it in VP or PHOF can attest to this. What FS did this time around looks to make the table much more playable, and I think what they did to the back clear ramps is fantastic.
To each his own then. This time I get to be the one smiling!
No offense but you are kinda the lone wolf on this one, the consensus here and especially on Facebook is that the table is too dark, and the plastics look wrong. Considering how early it is in development, the chances of them changing it for the better are high.
I'm all for a "Dark" or "Night Time" lighting scheme, and overall the updated lighting on the consoles is exactly that. And for the most part, it looks fine. However, the low contrast does kill playfield detail a bit, and in the case of NGG, it kills it A LOT.
Farsight has said that both a "Daytime" and "Night time" light mode is in the works to please everyone, but what I'm driving at is, the table does not look like this in a dark setting. Even IRL in a darker setting, the color really pops on this thing. Your whole argument that darkened out details somehow makes this table easier to play, again, makes zero sense to me.