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Farsight Studios
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Unreleased Table Discussion & Requests
No more Gottlieb tables
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<blockquote data-quote="Zaphod77" data-source="post: 142938" data-attributes="member: 2101"><p>Premiere games developed into rules rape fests.</p><p></p><p>Playing a Premiere DMD game is all about trying to figure out how to abuse the rules for mega points.</p><p></p><p>The best example of that school of design is Stargate, by far. If any of the licensed Premiers make it, it should be that one.</p><p></p><p>Cue Ball Wizard. Two rules exploits. Easy half billion, and rowdy ramp/multiball stack.</p><p>Stargate: Battle mode is an exploit all of its' own. lol. scores and boost the horus bonus. Then it will be high for your NEXT battle mode. Oh, and 3x scoring timer PAUSES during multiball.</p><p>Gladiators. Calm Before the Storm exploit, before they patched it. Oddly enough this was the only one they fixed.</p><p>Tee'd Off: exploit city. Pitch and put abuse, normal multiball abuse by raising jackpot with bumper, easily rapeable other multiballs by trapping one and shooting up the middle over and over again. On hard difficulty, pitch and put exploit is removed, as it's a flat 25 million per shot.</p><p>Rescue 911: Main multiball easy to exploit with Catch-All flippers. Nearly all modes can be run as multiball by changing modes after the second ball gets served to the plunger.</p><p>Shaq Attack: well, the hidden features, for starters. collect them all for a BILLION end of game bonus!</p><p>Street Fighter II: save the multiball super jackpot for an easy shot. Oddly enough this one was fixed in Tee'd Off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (NOTE: hard rule settings stop this exploit, forcing the SJ to be Ryu/Ken or Guile shot)</p><p></p><p>I know most of the other are exploitable as well.</p><p></p><p>Oddly enough, their pre-dmd games are much less exploitable.</p><p></p><p>Games like Surf N Safari, and Lights Camera Action are cool.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 142938, member: 2101"] Premiere games developed into rules rape fests. Playing a Premiere DMD game is all about trying to figure out how to abuse the rules for mega points. The best example of that school of design is Stargate, by far. If any of the licensed Premiers make it, it should be that one. Cue Ball Wizard. Two rules exploits. Easy half billion, and rowdy ramp/multiball stack. Stargate: Battle mode is an exploit all of its' own. lol. scores and boost the horus bonus. Then it will be high for your NEXT battle mode. Oh, and 3x scoring timer PAUSES during multiball. Gladiators. Calm Before the Storm exploit, before they patched it. Oddly enough this was the only one they fixed. Tee'd Off: exploit city. Pitch and put abuse, normal multiball abuse by raising jackpot with bumper, easily rapeable other multiballs by trapping one and shooting up the middle over and over again. On hard difficulty, pitch and put exploit is removed, as it's a flat 25 million per shot. Rescue 911: Main multiball easy to exploit with Catch-All flippers. Nearly all modes can be run as multiball by changing modes after the second ball gets served to the plunger. Shaq Attack: well, the hidden features, for starters. collect them all for a BILLION end of game bonus! Street Fighter II: save the multiball super jackpot for an easy shot. Oddly enough this one was fixed in Tee'd Off. :) (NOTE: hard rule settings stop this exploit, forcing the SJ to be Ryu/Ken or Guile shot) I know most of the other are exploitable as well. Oddly enough, their pre-dmd games are much less exploitable. Games like Surf N Safari, and Lights Camera Action are cool. [/QUOTE]
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