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<blockquote data-quote="Zaphod77" data-source="post: 143022" data-attributes="member: 2101"><p>I didn't invent the term. Was used on rec.games.pinball long ago. And yes, the intent of the term is to imply how WRONG they are.</p><p></p><p><a href="http://www.dmpweb.net/pinballworld/why.htm#r" target="_blank">http://www.dmpweb.net/pinballworld/why.htm#r</a></p><p></p><p>It's right there.</p><p></p><p>The easy half billion exploit is not the normal 9-ball mode, but leaving the 8 ball lit before starting pool ball mania. If it's lit when you start 9 ball, you can skip 1 through seven, which you aren't supposed to be able to do. Collecting the half billion (doubled to a billion if ya spelled double) is supposed to require 9 successful shots on one ball that all leave the ball out of control after... not TWO.</p><p></p><p>Only two of the main modes were intended as multiball modes in Rescue 911. You aren't supposed to get them ALL as multiball modes.</p><p></p><p>Actually i'm reading up about these, and turns out a fair number of them DO get fixed.. It's just that Premiere refuses to document their rom revisions, so no one knows if they have the fixed version, and they don't provide a central distribution site to let people get the latest one. Someone posted that in "production" versions" of Tee'd Off that the shot you hit unlights until you hit something else in lightning storm, yet here on TPA it's clearly not the case. People have seen versions of Gladiators where the shot you just hit unlights in Calm Before the Storm, yet every machine i've seen in real life has let you abuse it. Some ROMs of stargate don't seem to pause the 3x timer in multiball as well,but the only way you know if yours does or does not is to try it.</p><p></p><p>When something as bad as these exploits is discovered in a bally/williams game, they ALWAYS update the ROM to fix it, and let you download and burn your own new ones. (15x multiball jackpots, and 5x vacation jackpot in WHitewater being big examples that do not work anymore in current roms)</p><p></p><p>There are two main classes of this sort of thing.</p><p></p><p>one is a combination of interactions that may require some skill to set up, but overpowers everything else in the game. 3x eye of ra/stargate multiball, 255 million pitch and put, etc. These ones take skill to do, but if you knwo how and your opponent doesn't it's an IWIN button.</p><p></p><p>the other is a setup that is somewhat high reward and very low risk. This is your lightning storm/anything goes/calm before the storm exploit. Even a player of moderate skill can just keep trapping the ball after the shot and shooting it again without missing. This is the sort of thing that allows player 4 to win the tournament simply by shooting the really easy shot over and over again until he takes the lead, and leads to long matches and qualifiers. These are a tournament directors nightmare.</p><p></p><p>Unbalanced scoring can be intended by the designers. But what people call rules rapes is when it's NOT intended, for the most part. For example Meet your Maker in No Fear is very high scoring. it's unbalanced compared to the rest of the game. but it's also the wizard mode, and intended by the designers. Stacking gold mien multiball with showdown, and using showdown's add a ball to extend gold mine is also intended by the designers. Poliece force's take high score award is most definitely unbalanced and totally unfair for competition. but it was very definitely intended by the designers.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 143022, member: 2101"] I didn't invent the term. Was used on rec.games.pinball long ago. And yes, the intent of the term is to imply how WRONG they are. [url]http://www.dmpweb.net/pinballworld/why.htm#r[/url] It's right there. The easy half billion exploit is not the normal 9-ball mode, but leaving the 8 ball lit before starting pool ball mania. If it's lit when you start 9 ball, you can skip 1 through seven, which you aren't supposed to be able to do. Collecting the half billion (doubled to a billion if ya spelled double) is supposed to require 9 successful shots on one ball that all leave the ball out of control after... not TWO. Only two of the main modes were intended as multiball modes in Rescue 911. You aren't supposed to get them ALL as multiball modes. Actually i'm reading up about these, and turns out a fair number of them DO get fixed.. It's just that Premiere refuses to document their rom revisions, so no one knows if they have the fixed version, and they don't provide a central distribution site to let people get the latest one. Someone posted that in "production" versions" of Tee'd Off that the shot you hit unlights until you hit something else in lightning storm, yet here on TPA it's clearly not the case. People have seen versions of Gladiators where the shot you just hit unlights in Calm Before the Storm, yet every machine i've seen in real life has let you abuse it. Some ROMs of stargate don't seem to pause the 3x timer in multiball as well,but the only way you know if yours does or does not is to try it. When something as bad as these exploits is discovered in a bally/williams game, they ALWAYS update the ROM to fix it, and let you download and burn your own new ones. (15x multiball jackpots, and 5x vacation jackpot in WHitewater being big examples that do not work anymore in current roms) There are two main classes of this sort of thing. one is a combination of interactions that may require some skill to set up, but overpowers everything else in the game. 3x eye of ra/stargate multiball, 255 million pitch and put, etc. These ones take skill to do, but if you knwo how and your opponent doesn't it's an IWIN button. the other is a setup that is somewhat high reward and very low risk. This is your lightning storm/anything goes/calm before the storm exploit. Even a player of moderate skill can just keep trapping the ball after the shot and shooting it again without missing. This is the sort of thing that allows player 4 to win the tournament simply by shooting the really easy shot over and over again until he takes the lead, and leads to long matches and qualifiers. These are a tournament directors nightmare. Unbalanced scoring can be intended by the designers. But what people call rules rapes is when it's NOT intended, for the most part. For example Meet your Maker in No Fear is very high scoring. it's unbalanced compared to the rest of the game. but it's also the wizard mode, and intended by the designers. Stacking gold mien multiball with showdown, and using showdown's add a ball to extend gold mine is also intended by the designers. Poliece force's take high score award is most definitely unbalanced and totally unfair for competition. but it was very definitely intended by the designers. [/QUOTE]
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