- Thread starter
- #41
Yeah, i've gotten all four gates open too.
IN a long game, the most important thing to focus on is light outlanes. Once the bonus multiplier is raise dup, your time will go down at warp nine, and you will stay in sudden death for most of the game, even if you max out the time inside of multiball.
With a decent stash, vault multiball pays off more then token mulitball, and token multiball does NOT award time, so you are at risk of double drain from it, where tnt multiball and vault are safe, because you will have time at the end of them.
Computer Disabled is also very useful to collect late in the game, because it gives you a ball saver (you will get the ball back ONCE if you drain while it's disabled) ad it does NOT count down faster during the late game. Call guard rarely gives you a good route. the catch is you have to hit that darn wheel to relight the center wheel, and anything can happen after that.
SO the ideal late game strategy is to take whacks at the post to relight the wheel whenever you are not in sudden death. if you are good at an on the fly shot to the main entrance, you can collect teller awards after the ramp. they can sometimes be good, and give you some time back. And make an effort torelgiht the outlanes after it's collected.
IN a long game, the most important thing to focus on is light outlanes. Once the bonus multiplier is raise dup, your time will go down at warp nine, and you will stay in sudden death for most of the game, even if you max out the time inside of multiball.
With a decent stash, vault multiball pays off more then token mulitball, and token multiball does NOT award time, so you are at risk of double drain from it, where tnt multiball and vault are safe, because you will have time at the end of them.
Computer Disabled is also very useful to collect late in the game, because it gives you a ball saver (you will get the ball back ONCE if you drain while it's disabled) ad it does NOT count down faster during the late game. Call guard rarely gives you a good route. the catch is you have to hit that darn wheel to relight the center wheel, and anything can happen after that.
SO the ideal late game strategy is to take whacks at the post to relight the wheel whenever you are not in sudden death. if you are good at an on the fly shot to the main entrance, you can collect teller awards after the ramp. they can sometimes be good, and give you some time back. And make an effort torelgiht the outlanes after it's collected.