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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Outdated physics compared to PS4
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<blockquote data-quote="Shaneus" data-source="post: 165678" data-attributes="member: 204"><p>That's really bizarre, wish I could explain what I'm experiencing, then!</p><p></p><p>Apologies for the vagueness up to this point. Perhaps there's someone who works on one of the other platforms who can shed some light on it (as I understand, you mainly work on the base/PC version for building/testing the tables?) as I'm positive there's a difference, and not just in the controller method (and I too much prefer the 360 controller!).</p><p></p><p></p><p>I'm playing at full framerate on my PC (60fps), so I doubt very much it's that. I also suspect I'd notice the difference if either PC or PS4 didn't run at full speed.</p><p></p><p></p><p>Yeah, I noticed in the demo before I bought the first season on PS4 on sale. It's more of a reason why I bought it than the lighting, to be honest. "Less bouncy" is a good way of describing it... the ball definitely feels like it has more weight to it somehow compared to the other platforms, and that's despite the generic sound effects being seemingly lower quality (which could contribute to the feel of it as well).</p><p></p><p>Edit: Maybe that's the key in trying to capture differences. Not in <em>where</em> the ball goes when doing certain replicable shots, but how long it takes to settle afterwards (say, holding up a flipper after doing a full plunge, or how long it takes to drain after a full plunge).</p></blockquote><p></p>
[QUOTE="Shaneus, post: 165678, member: 204"] That's really bizarre, wish I could explain what I'm experiencing, then! Apologies for the vagueness up to this point. Perhaps there's someone who works on one of the other platforms who can shed some light on it (as I understand, you mainly work on the base/PC version for building/testing the tables?) as I'm positive there's a difference, and not just in the controller method (and I too much prefer the 360 controller!). I'm playing at full framerate on my PC (60fps), so I doubt very much it's that. I also suspect I'd notice the difference if either PC or PS4 didn't run at full speed. Yeah, I noticed in the demo before I bought the first season on PS4 on sale. It's more of a reason why I bought it than the lighting, to be honest. "Less bouncy" is a good way of describing it... the ball definitely feels like it has more weight to it somehow compared to the other platforms, and that's despite the generic sound effects being seemingly lower quality (which could contribute to the feel of it as well). Edit: Maybe that's the key in trying to capture differences. Not in [i]where[/i] the ball goes when doing certain replicable shots, but how long it takes to settle afterwards (say, holding up a flipper after doing a full plunge, or how long it takes to drain after a full plunge). [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Outdated physics compared to PS4
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