Patch 1.25 NA and 1.26 EU

Tom Devaney

FarSight Employee
Dec 13, 2017
164
0
I wanted to get a patch out before the Williams and Bally tables aren't purchasable anymore, so people know how long they have left to buy Williams and Bally tables. So I put in a screen that pops up when you start the game that has a countdown feature saying how much longer you have to buy them. To clarify, on June 30th, a patch will go out that removes the purchasing of any Williams and Bally table, so June 29th is the last day you can purchase Williams and Bally tables. Not only will you not be able to see the tables for purchase in the game anymore, the patch also removes the table from the the leaderboards if you don't own it. In regards to challenges, if you don't own all of the tables in that challenge, it will not show up, and you will not be able to play it. So if you like challenges, make sure you have all the tables for those challenges you like. We will be adding new challenges though based off of the tables that are still there after the WMS removal. So new players will still have challenges to play.

In regards to this patch, I wanted to get the new season 7 challenges out there. I actually created the target scores for all of them. Most of the initial scores are fine enough to beat, but getting a 100 on a table should prove very difficult. If you do that, you're a part of the top 500 players for that table. I also did several bug fixes and tuning as well as getting some of FlippyFloppy's camera tuning. Expect this to come out sometime early tomorrow: May 23rd, 2018. Here are the patch notes.


Patch 1.25
Features Added:
- Season 7 challenges added

Bugs Fixed:
- El Dorado: City of Gold and Paragon pop bumpers are brighter
- Fixed draw order on plastics on Firepower I
- Fixed back wall flashers on Medieval Madness

Miscellaneous:
- Updated cameras for Attack from Mars, Big Shot, Black Hole, Black Knight 2000, Black Rose, Bride of Pinbot, Central Park, Cue Ball Wizard, Cyclone, Dracula, Firepower, Fish Tales, Frankenstein, Gorgar, Haunted House, High Speed, Lights Camera Action, No Fear, No Good Gofers, Pinbot, Space Shuttle, Star Trek TNG, Tee'd Off, Victory, Whirlwind, White Water, Who Dunnit, and Xenon
- Removed playfield reflection from Big Shot, Champion Pub, Creature from the Black Lagoon, Dracula, El Dorado: City of Gold, Elvira and the Party Monsters, Fish Tales, Funhouse, Genie, Goin' Nuts, Gorgar, Harley Davidson, Haunted House, Junk Yard, Lights Camera Action, No Fear, Party Zone, Ripley's Believe It or Not, and Scared Stiff
- Lowered minimum room brightness on The Addams Family, Black Knight, and Central Park


So the next patch I submit will be the one that removes all the WMS tables. If anyone has questions about how else that might affect the PS4 version, shoot. In the meantime, I am going to be contacting Sony in regards to some purchasing questions, so hopefully I will have some news on that soon.
 

The M

New member
Aug 20, 2017
30
0
I have all the Season Passes so I get to keep everything correct? Also, will there be any further repairs for Williams/Bally tables in the future? Scared Stiff has an audio issue and Elvira sounds like a Chipmunk now. Audio speed is off. Will this kind of thing still be repaired or is this the very last fixes we can get for the Williams/Bally tables?
 

dtown8532

New member
Apr 10, 2012
1,685
0
Sorcerer sounds a little too sped up. Makes the voice too high pitched.

Also, would you please fix the lighting on Haunted House. Why are the pop bumpers not lit?
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Tom, I was hoping you could address the bug on Scared Stiff where the ROM is running a bit too fast making all the sounds high pitched.
 

tandigab

Member
Feb 15, 2018
175
0
Scared Stiff (PS4)
- Spider wheel bottom three lighs are always lit no matter if they are collected or not.
- Ball still travels through the crate sometimes.

Cactus Canyon (PS4)
- Ball travels through Bart sometimes at Barts' back (similar as in SS crate). Or ball comes out to the right loop.
- Occasionally when hitting Bart ball teleports to top left (multiplier rollovers area)
- Lane change does not always work.
- Bart hit does not always registers.
- River ramp is very difficult to shoot. It seems that this ramp is too narrow for the ball to fit in.
- Another problem (rare) with the river ramp is when shooting the ramp ball goes up on the ramp to half way but will not continue to the left inlane, but it comes back immediately.
 

Drathro

New member
Jul 28, 2013
58
0
Please don't let these get forgotten after the wiliams tables are gone.

Tales of the Arabian Nights

• The DMD on the backbox is not working.

• The plunger rod is too short and doesn’t reach the ball in the plunger lane.

• The inner plunger rod spring is missing.
 

Byte

Member
Nov 11, 2012
586
1
It just came live! I couldn't see the Tournament leaderboards anymore without me having to update :)

Edit: 1.451 GB for the NA version (1.25).
 
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Tom Devaney

FarSight Employee
Dec 13, 2017
164
0
Yep, all of the patches are now live.

As for all the bugs you guys are listing, several of them are art bugs (e.g., dmd plunger), so there's nothing I can unfortunately do about them. As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Yep, all of the patches are now live.

As for all the bugs you guys are listing, several of them are art bugs (e.g., dmd plunger), so there's nothing I can unfortunately do about them. As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.

Scared Stiff for sure and I would have to check Sorcerer to confirm. Scared Stiff audio became bugged two updates back.
 
Mar 9, 2012
232
0
I notice in the PS4 bugs list that there is no mention of High Roller Casino's audio screwing up.. having to pause to fix it.. any one else have this problem or is it just me?
 

shogun00

New member
Dec 25, 2012
763
0
As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.
High Speed has the problem too.
 

The M

New member
Aug 20, 2017
30
0
Yes High speed sounds awful in comparison with it's PS3 counterpart. Still saddens me. LOL I really miss those spinner sounds. Also one thing I really hope gets resolved before finalizing these bug requests is the missing Red and Blue lights on Lights Camera Action. The way the lit the table on PS3 was awesome and is no longer present in the current PS4 version.
 
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Gorgar

Active member
Mar 31, 2012
1,332
8
Black Knight has a bug where most of he background sounds stop playing if you earn an extra ball (might be two extra balls)
 

jrolson

New member
Feb 28, 2012
687
0
On Banzai Run if you get a skill shot, the ball gets stuck (can't be picked up) unless you nudge multiple times.
 

shogun00

New member
Dec 25, 2012
763
0
On Banzai Run if you get a skill shot, the ball gets stuck (can't be picked up) unless you nudge multiple times.
Actually, it will pick it up on the third attempt (no need to nudge) and it's not limited to just the skill shot. It has happened to me during a regular shot to the saucer.
 
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