Tom Devaney
FarSight Employee
- Dec 13, 2017
- 164
- 0
Patch 1.30
Features Added:
- New audio system
Bugs Fixed:
- Looping sounds don't have a delay when restarting
- Elvira's voice is no longer sped up
- Fixed sounds being cut off prematurely (introduced in 1.29)
- New Stern's are muted when paused
- Sounds pause and resume correctly when you pause you game
- Tournaments work
A while ago I started to look into some audio issues on PS4. Looping on short sounds sounded terrible and Elvira's voice was high pitched. The looping problem was due to some padding at the end and beginning of sounds; this was due to the sound format that we were using. I tried to skip these samples in our engine, but it didn't work. For one table, it might make the looping sound acceptable but on other tables, it was now cutting off too much. So I decided to implement a new sound format. One that Sony has designed exclusively for the PS4.
So that's what I've been working on for weeks. Swapping out many parts of the audio engine in our engine and replacing parts of it with Sony stuff. Then replacing every single audio piece with the new audio format. Unfortunately, in the midst of this I submitted a patch for the new Stern tables. While I did revert all of the new format stuff I was working on, I accidentally left in that code that affected our old audio format. Very sorry about that. And by the point I realized this, I was already deep into the new audio system and couldn't push out a new patch until I finished up my work.
Well, I finished it last week or so, and it took a while to QA it given all the tables were affected by this update. I am pleased with the result too. What you hear is 1:1 with the source audio. If you were to open up the file and play it in Audacity, that's what you can expect from the PS4 version now. So basically, this should be very close to the PC version's sound.
This all means that the loops have been fixed and Elvira's voice has been fixed. Hopefully, this fix applies to any other sounds that were sounding funny as a result of the padding at the beginning and end of the audio sound.
Also, because I was the one who added the sound system, it made it where when you pause, the sound pauses. Then when you resume, the sound resumes. Sounds basic enough. This wasn't how it previously was though. Before, when you pauses, it would just restart that sound over.
As for tournaments, those are working on PC and PS4, and I don't see anything in the near future messing with them. So we will get out a tournament to you all soon!
Anyways, again I'm sorry I pushed out that terrible audio build. Hopefully, this makes up for it.
Features Added:
- New audio system
Bugs Fixed:
- Looping sounds don't have a delay when restarting
- Elvira's voice is no longer sped up
- Fixed sounds being cut off prematurely (introduced in 1.29)
- New Stern's are muted when paused
- Sounds pause and resume correctly when you pause you game
- Tournaments work
A while ago I started to look into some audio issues on PS4. Looping on short sounds sounded terrible and Elvira's voice was high pitched. The looping problem was due to some padding at the end and beginning of sounds; this was due to the sound format that we were using. I tried to skip these samples in our engine, but it didn't work. For one table, it might make the looping sound acceptable but on other tables, it was now cutting off too much. So I decided to implement a new sound format. One that Sony has designed exclusively for the PS4.
So that's what I've been working on for weeks. Swapping out many parts of the audio engine in our engine and replacing parts of it with Sony stuff. Then replacing every single audio piece with the new audio format. Unfortunately, in the midst of this I submitted a patch for the new Stern tables. While I did revert all of the new format stuff I was working on, I accidentally left in that code that affected our old audio format. Very sorry about that. And by the point I realized this, I was already deep into the new audio system and couldn't push out a new patch until I finished up my work.
Well, I finished it last week or so, and it took a while to QA it given all the tables were affected by this update. I am pleased with the result too. What you hear is 1:1 with the source audio. If you were to open up the file and play it in Audacity, that's what you can expect from the PS4 version now. So basically, this should be very close to the PC version's sound.
This all means that the loops have been fixed and Elvira's voice has been fixed. Hopefully, this fix applies to any other sounds that were sounding funny as a result of the padding at the beginning and end of the audio sound.
Also, because I was the one who added the sound system, it made it where when you pause, the sound pauses. Then when you resume, the sound resumes. Sounds basic enough. This wasn't how it previously was though. Before, when you pauses, it would just restart that sound over.
As for tournaments, those are working on PC and PS4, and I don't see anything in the near future messing with them. So we will get out a tournament to you all soon!
Anyways, again I'm sorry I pushed out that terrible audio build. Hopefully, this makes up for it.