Just Some Guy
New member
- Jun 18, 2012
- 61
- 0
The "post-processing" option to enable lighting was available on my iPad. Anything physics related are either intentional tweaks that will almost certainly be coming to the other platforms, or side-effects of moving to another version of the engine.Except for the lighting, the flipper physics and handling, the table physics in some small ways, the bumper action on tables that had weak ones like firepower.
Yup other than all that they are exactly the same.
It's not like they're rebuilding the tables from the ground-up here, they will have built a "master" table in-house, and are porting it to run on all platforms.
The PC versions of the table should involve the least amount of work, as it has access to the most powerful hardware and shouldn't need any work done reducing the quality to run well.
It shouldn't matter what platform I bought a table on, I should be able to play it anywhere my account is linked to.
They should be making revenue from new tables, and new customers from opening up access on a new platform. Reselling us content we have already bought is terrible consumer practices.Yeah, if your realized just how much work they've put into the PC version specifically, you'd change your tune a bit. If they didn't have the extra revenue from PC exclusive sales, there would be no PC version in the first place.
Why should this be limited to the PlayStation family of products? You buy it on PS3 and get access on the Vita and PS4. How is that any different?
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