invitro
New member
- May 4, 2012
- 2,337
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- #41
I'm inclined to agree, but the thing is the general TPA offness hits Junkyard right where it hurts. Mostly how TPA's flippers are anemically weak up the middle on any kind of rolling shot. You can't have fun whacking on the wrecking ball like you're supposed to, and the jackpot shot is a lot harder than it should be. Especially during the super jackpot phase where you need accurate fast shots to knock the crane out of the way and sneak in.
The other part is that all the shots besides the wrecking ball are naturally narrow, which isn't a problem in itself, but is in TPA. What tends to happen is that those shots are hittable ONLY via the preordained railroad from a cradle and almost always miss from any other setup. High Roller Casino has this same problem, as does Theatre of Magic from the early days.
All the shots in TPA Junkyard are possible from a cradle, and not particularly tough, but that's not how the game is supposed to be played. It's one of those games (like STTNG) that feeds everything you do to a flipper inlane, so it's meant to have decent flow, which the TPA version sorely misses. You can't shoot the wrecking ball or Dog ramp from a rolling feed, and those are half the game.
All great points; thanks as always; I agree, with just minor difference... I don't have a problem hitting the right ramp in ToM running (i.e. looping) as much as I expect to (this shot is much easier in ToM than on the real one). I can hit the left ramps in JY running pretty similarly to the real one. Caveat: I haven't played a real ToM or JY in many years.
I played a real Junkyard too, when it first came out. Seemed decent, but once you saw and got the wrecking ball jackpot, no real reason to play it over the AFM and TOTAN and Jack*Bot that were in the same arcade. Same goes in TPA.
The JY I played was the only pinball machine in the arcade where I played it, and it was an extremely rare case of getting to play a brand-new machine regularly while it was new. I wouldn't have chosen it over AFM, TotAN, or J*B either, otherwise. And I needed to practice it for PAPA... I thought since it was new, that learning it would give me an edge (and it did). I actually don't think I played it at all after that PAPA.
I only favorite it over WD in TPA because I think the TPA WD has horrific physics.