Hi there, I didn't post this in bug thread, but I think it something that needs investigation from developers:
with specs as specified in subject, I noticed that, with postprocessing ON, AA 4x, ball reflection max @1920x1200 @fullscreen, when the camera zooms in with some events on the table, the FPS goes down from solid 60 to 35/40 fps. V-sync is ON, (I have bad tearing when kept OFF), and frankly I did expect a far more robust performance from such a configuration.
My rig is not exactly low level and surely not the top notch even, but I think a rock solid 60 fps in this game could be demanded from it.
The problem almost disappear with ball reflection low and FXAA forced from drivers (and in-game AA OFF). Even disabling the Postprocessing resolve the problem, but that is not an option for me
Sorry if I posted in wrong section. If interested, my Steam thread about it is here: http://steamcommunity.com/app/238260/discussions/0/666824801226680314/
with specs as specified in subject, I noticed that, with postprocessing ON, AA 4x, ball reflection max @1920x1200 @fullscreen, when the camera zooms in with some events on the table, the FPS goes down from solid 60 to 35/40 fps. V-sync is ON, (I have bad tearing when kept OFF), and frankly I did expect a far more robust performance from such a configuration.
My rig is not exactly low level and surely not the top notch even, but I think a rock solid 60 fps in this game could be demanded from it.
The problem almost disappear with ball reflection low and FXAA forced from drivers (and in-game AA OFF). Even disabling the Postprocessing resolve the problem, but that is not an option for me
Sorry if I posted in wrong section. If interested, my Steam thread about it is here: http://steamcommunity.com/app/238260/discussions/0/666824801226680314/