I'm on a GTX 460 and I'm running it @ 2.25x from a default of 1920x1080. That is as far as I can go without exceeding my cards 1GB of vram.
I am also playing with 8x Anti-Aliasing enabled despite initially believing it wasn't turned on.
I much prefer the way it looks/plays with DSR in use.
I believe the ball movement is smoother due to the fact the game is actually rendering in a much higher resolution and is then being downsampled to our monitors. So there is a larger number of pixels the ball can be drawn to before it is downsampled to our monitors native resolution. I believe this results in the movement of the ball being smoother.
Hopefully that makes sense? I'm sure there is a better way to explain it, but, at the moment that escapes me.
Anyways, thanks a lot for the original post, this is a really nice development.
One final note:
At 2.25x the Vram on my 1GB card is so close to being exceeded that I can't play the game @ 2.25x if I don't turn off Desktop Window Manager service, aka, Windows Aero. Turning it off saves about 40-70mb of Vram.
I am also playing with 8x Anti-Aliasing enabled despite initially believing it wasn't turned on.
I much prefer the way it looks/plays with DSR in use.
I believe the ball movement is smoother due to the fact the game is actually rendering in a much higher resolution and is then being downsampled to our monitors. So there is a larger number of pixels the ball can be drawn to before it is downsampled to our monitors native resolution. I believe this results in the movement of the ball being smoother.
Hopefully that makes sense? I'm sure there is a better way to explain it, but, at the moment that escapes me.
Anyways, thanks a lot for the original post, this is a really nice development.
One final note:
At 2.25x the Vram on my 1GB card is so close to being exceeded that I can't play the game @ 2.25x if I don't turn off Desktop Window Manager service, aka, Windows Aero. Turning it off saves about 40-70mb of Vram.
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