Looks like it's time for me to go into digital pinball hibernation for (over) a year while I wait for Steam support. I will not be repurchasing any Zen originals. They're just not anywhere near as good as the "real" Williams machines and I couldn't care less about stupid animated character models hopping around the screen. I'm very interested in VR and have enjoyed the VR in Pinball FX2 (even though it is Zen originals), so it's disappointing that it seems we'll have to double dip if we want to play on that platform. I think Zen has done a great job with the Williams license, and I'm sure they will continue to do so, but I am not going to be forced into accepting Epic games because of it and I'm not excited about opening up my wallet again to get all the Williams releases even though I'm sure I will do so at some point.
How is there even a market at all for their fake pinball games? The quality of animation was amateurish at best back in 2013 with sorcerer's lair and has barely improved since then. Additional demerits included floaty physics, balls on rails play, and non-existent level of difficulty, making a 45 minute game possible on your very first try.
Now, they're supposedly bringing "realistic" physics to fake animated tables? That's just silly. There's no way of even gauging what realistic physics might look like on tables that don't exist and therefore have no real world reference points.
Fake zen tables always had the look and feel of cheap, free, animated tables. Even though I haven't spent a dime on zen products, I can see why their customers are loathe to pay for the same second rate products repeatedly. Then again, I can't understand why they paid in the first place to begin with.