Post Processing - low res and an issue with HUD

Ric-82

New member
Aug 14, 2013
13
0
I have the same issue

Title Bug: Low resolution when using post processing = ON
OS Version: Windows 8 64bit
Graphics Card: nVidia GeForce GT 220
Ram: 4GB
Version #0.07
Display Mode: “Full Screen” & "windowed"
Display Resolution: “1280X800”
Frequency of Occurrence: Everytime
Comment: my default display resolution is 1366X768 but it is not supported by the game; I set the game to work with a resoultion of 1280X800 but if I set "Post processing=ON" I see textures with a very low resolution and the physics are some how slowed. If I set "Post processing=OFF" I see sharp graphics but the physics are too speeded up.
Curious thing is that if I play with a display resolution of 1600X900 with the "Post processing=on", I can see sharp graphics and lights effects but the physics are some how a little bit slower than normal. If I set it off, I can play just fine with that resolution.


With the newly added resolution of 1366X768 game graphics and physics are just fine for me now, even with the post processing option active.

Now, if only you can add a good Anti Aliasing option to smoothen up the whole thing it would be near perfect
 

night

New member
May 18, 2012
2,109
0
Title Bug: Post Processing Bug
OS Version: Windows 8 Pro
Graphics Card: NVIDIA Geforce GTX 460
Ram: 4GB
Version #: .007
Display Mode: Full Screen and Windowed
Display Resolution: 1920 x 1080

Frequency of Occurrence: 100% of the time

Expected Result: To be able to see the score, angle view display, and goal achievements with post processing turned off.
Actual Result: On non emulated tables, score completely disappears. On every table, the angle view icons cannot be seen nor do table goal achievement notifications. Upon turning back on post processing, the score display on emulated tables is partly missing, as is the angle view icon. Goal notification is cut off at bottom.

Comments: I personally do not care for the look given by the post processing. Look at AFM with it off...

946374_552120488158140_609875314_n.jpg


While there does not appear to be any GI lighting, at least it doesn't look like this...

1174603_552120478158141_1091207682_n.jpg


I swear it looks like there should be some steaks and hot dogs grilling on that thing! On Cactus Canyon, the yellow drop targets blaze like the sun, and colors are just way too intense. The only positive with post processing is that the ball gives off reflections, where without it looks like a dull hunk of steal.

Now the bigger issue is what happens on BH, Firepower, Genie, and Gorgar. These are the tables I've confirmed so far. Without post turned on, no scoring HUD.

1000934_552120468158142_600739533_n.jpg


Now when I turn post processing back on, I get partials of the scoring and other notifications.

969297_552120548158134_1582278136_n.jpg


The result of all this is, if I want to see scores, angle view icons, and goal notifications, I have to have post processing turned on, even though I don't care for the look. I also need to make sure that post was on before loading the table, overlay graphics will only partially be there.

I am not part of the beta-testing, so just a side comment: One thing I notice from the post processing on/off pics is that the light on the wooden floor next to the table blows out when pp is on..
 

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