Matt McIrvin
New member
- Jun 5, 2012
- 801
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(Heck I'm not even sure why anyone would want a different camera angle for multiball, but maybe that's just me--I don't hunch over a pinball table more when multiball kicks in, either. )
I think there's some logic to it: if your regular camera mode is one that zooms and pans when a ball is in the upper part of the playfield, you obviously don't want that to happen during multiball. But it might make more sense to just give every camera a locked sub-mode in that situation, rather than switching to a completely different camera at a time when the user is in no position to fiddle with controls.