MonkeyGrass
New member
- Jul 11, 2013
- 202
- 1
I'm with you ScotchYeti. At first, I really liked the theme and layout of TCP. Good graphics, good action. But the gameplay kinda sucks... Hit the two training shots (where the jump rope doesn't work half the time) train, get into a fight, get a cheap "knockout" drain. Repeat. It's a crappy table design, IMO. If the goal is to rail the center shots, then it shouldn't send so many cheap side drains, especially during the fights. The chances of a center drain are already huge with that center shot and the dual green ramps. Takes all the fun out of the board, IMO. Which is really disappointing, because I love the theme and graphics.
The new Space Shuttle plays great, but that kickout that kills your airlock IMMEDIATELY after launching the ball sucks. The real game doesn't do that. And it's so damn predictable. I end up nudging the table into a Tilt trying to prevent it. Just frustrating. It's rapidly approaching the AFM "random orbit SDTM drain" status in my eyes.
Don't get me wrong, I don't like "Easy" tables... just good ones that don't cheap-shot half your balls before you ever get to touch them!!
The new Space Shuttle plays great, but that kickout that kills your airlock IMMEDIATELY after launching the ball sucks. The real game doesn't do that. And it's so damn predictable. I end up nudging the table into a Tilt trying to prevent it. Just frustrating. It's rapidly approaching the AFM "random orbit SDTM drain" status in my eyes.
Don't get me wrong, I don't like "Easy" tables... just good ones that don't cheap-shot half your balls before you ever get to touch them!!